“Wait, so they just stopped in the middle of killing everyone and went to sleep?”
“Yeah, damnedest thing. The wizard blew up bill, then asked the others if they wanted to rest and they all just started pulling out tents and shit.”
NGL, I play BG3 like D&D, I don’t trust the game (DM) not to fuck me over and tend to death march my characters. “Shut up and drink the health potion, you’re fine. You still have two first level spell slots, you’ve got this. Do you really need that short rest?” Etc.
The annoying thing about that is that if you don’t long rest enough in BG3, you miss a lot of story beats. Unlike tabletop, it wants you to long rest, and will punish you for not long resting rather than punishing you for long resting.
I’m doing a second playthrough and I’m realizing just how much I missed during my first playthrough where I used my tabletop mindset of “rest only when absolutely necessary”. And even then sometimes watching other people’s playthroughs I see scenes I never saw.
Yeah, the story setup makes it seem like your mission is actually urgent, so I also only long rest when it’s absolutely necessary.
Does BG3 not do random encounters when resting in dangerous areas? The Pathfinder CRPGs really make it worth stretching your resources to the next safe area.
Boss, the adventurers broke in, killed most of our men, and now are sleeping in the larder. They didn’t even lock the door, should we slit their throats while they sleep?
…no… Let them come to me.
But boss!
Silence! I said let them come to me.
ACKSHUALLY 🤓
BG3 won’t let you go to camp/long rest in “dangerous areas” (usually a bad guy stronghold-esque place) or whatever they’re called. But if you backtrack to the beginning of that dangerous area and nap right outside of their gate? Then you’re A-OK :)
BG3 could have benefitted by having random encounters during rests, the way Owlcat’s Pathfinder games do.
Dude who are you and how do you always have stuff to say in all the (niche) communities I am interested in?
Starting to think you’re either my soulmate or AI :)
There is at least one random encounter during a rest. You have to fight some people that come to steal one of your companions.
Also you can end up fighting a few of the companions during rests depending on choices during dialogs.
One of the reasons I really dislike DND is the long rest cadence. It’s just not really how a lot of people want to play the game.
Sure, some people want to play the resource management game and really think hard about how to make their five spell slots last. Most people just want to do cool shit.
Most people just want to do cool shit.
There are THOUSANDS of other games, and most of them let you do cool shit instead of tracking resources. Just, you know, stop playing D&D.
being a bandit in a world of wizards must suck ass. If they suddenly stop invading your hideout theres an 80% chance they’ve spontaneously invented a new warcrime that triggers when you walk through the door to investigate, or they’re just taking a spellcaster siesta.
“We sleep in the peaceful jungle cleari-”
“TIGERS”
“Okay, what if we sleep in tow-”
“MUGGERS. HALF ORCS. BIG BURLY ONES.”
“In this fortress we should be-”
“GUARD CAPTAIN PAID OFF, THE WHOLE GARRISON WANTS YOUR BLOOD”
BG3 has events where you can’t sleep or they complete without you.
Waukeen’s rest burning is the first one that comes to mind. If you stumble on it and then rest, Counselor Florrick will die. You have to complete it when you get to it. In a similar vein if you travel to the mountain pass before saving Halsin he will die in the goblin camp. I think that’s because multiple days pass in the story when you go the mountain pass route instead of the underdark route.
Always fun when new players get to learn it’s not a video game. No save scumming either.