It’s been a long time since I gave Sony money, but if they did release Bloodborne on PC I would buy it on day one. It seems like emulation will be a reality before that.
Porting it to another platform, I understand.
But I can’t understand the clamour for yet another remaster, in a generation full of them.
Superfluous remasters are one thing, but Bloodbourne desperately needs one. I have 2,000+ hours across all of From’s games but I can’t put more than 30 minutes into Bloodbourne before the FPS issues are too irritating for my eyes to keep playing (not hyperbole).
Fixing that alone would be huge, but porting to PC and giving it the full DSR treatment (QoL + GFX upgrades) on top of that is guaranteed to make enormous profit.
People don’t have a desire for “remasters”, they desire remasters of singular titles. Remasters existing for separate games doesn’t change that, no matter how many there are.
Upscaling and higher frame rate is all I really want. Sony may do it eventually but lately they have that PSN account requirement bundled in. They always gotta add something shitty to any good they do.
Eh, it’s because of what Bloodborne is, and the state of it. Improper frame pacing with a 30FPS cap, even if you bought a new PS5 to play it (because it’s not available on PS4).
A cleaned up patch for newer gen hardware to unlock it would be enough, but a remaster is more likely to appeal to Sony.
they should fix their game for free because it is broken in the first place, instead of fixing it then slapping a remastered sticker on it so they can sell it again at full price.
100%. I’m also honestly a bit worried about any remaster they may announce. Bluepoint did a wonderful job in many areas with Demon Souls, but there were definitely some “enhancements” that didn’t exactly match the authorial intent of the original.
Ideal world, I’d love both, good access to a high quality original, and a top-tier remaster of a classic.
Fortunately ShadPS4 looks to be saving the day here, by giving us the ability to emulate the original with patches to fix the glaring issues. Still sucks if you’re sitting there on PlayStation though.
All that said, I don’t expect anyone to touch the original officially. From Soft have moved on, and Sony holds the publishing rights. If BluePoint isn’t interested, it’ll continue to be the elephant in the room.
there were definitely some “enhancements” that didn’t exactly match the authorial intent of the original.
Like what? I haven’t and probably never will play the remaster, but my understanding was that it was meant to be as close to the original as possible only with nicer graphics. I read that they were even trying to match the timings of combat exactly.
Mostly art things. I’m far from qualified to speak to it as an expert, I haven’t played either version yet, but have friends who are very passionate about the topic.
I think the easiest way to explain it is to refer to this Miyazaki quote:
Most people don’t believe me when I say this, but a certain kind of refinement, elegance, and dignity are very important to me. I’ll usually tell the designers that flat-out grotesque or splatter type designs will not get past me. This has everything to do with my own personal sensibilities, and it is something that I apply to every design that I approve.
Even if you just look at the tutorial boss (I clipped a a YT side-by-side for you here), the changes they’ve made here to add detail are basically all… grotesque. Gross hanging flesh, some weird hanging nipple thing, it’s a very different interpretation of the original than what I believe was intended.
This is obviously just one example, but it’s this type of change that bothers purists. Now, mind you, I don’t think this makes the remake trash or anything, but if you’re interested in Demon Souls historically as the beginning of the Souls franchise, this kind of change is essentially revisionist history, and it’s disappointing to me that the original game isn’t also available in some way besides buying an old PS3 or emulating the game.
That’s pretty tame, IMO. I feel like Souls bosses like the Leechmonger or the Gaping Dragon, are originally much more grotesque than the changes made to the Vanguard demon. Even the Asylum Demon in Dark Souls is based on the Vanguard demon and seems more unsettling than that.
I feel like this guy works out at least. It’s the tutorial boss that you’re expected to die to. By the time you meet him, you’ve been playing the game for about 10 minutes, you probably haven’t really got a feel for the controls or how to fight a boss, and he shows up to scare you, and you die to him, most likely in about 5 seconds. The original stony version does the job, and so does this one IMO. You fight another one later on in the game as a slightly-stronger-than-average enemy, but by then you’re equipped to handle him, and it’s a pretty quick battle again.
I know I’m not someone who cares that strongly about the integrity of the original vision, but I feel like given the 15 years between the original and the remake, even if Fromsoft themselves had remade it, we would probably be seeing similar changes.
Not much of a gamer myself, but I can understand the appeal of getting an updated version of one’s favorite game.
The original is locked at 30fps, and they’ve got an in-house studio which remade Demon’s Souls. Seems like low-hanging fruit. Game is almost a decade old so it seems like a reasonable time frame.
I’m not really part of the group opposed to remakes though. I just don’t buy them if I feel like they’re unnecessary.
They will ask you to log in to a Sony account.
fitgirl music intensifies
Okay?
That means you get the chance of playing the game in exchange of your data or not playing it at all because you live in most of the world where Sony accounts aren’t even available.
Ahh yeah, that’s a pretty big oversight on their part. You’d think they would want your money.
The people in those countries must not have data worth harvesting.
Why don’t you hire designers who can design games instead of designers who are good at implementing every manager’s ideas and c-suite business goal? There is a threshold of tolerance beyond which your business strategy priorities become incompatible with a game anyone wants to play. Nobody plays games to make you money, so if you make games to make you money, nobody will want to play them.
It goes back to Steve Jobs talking about how engineers and programmers losing positions of power in companies and being replaced with worthless MBA people.
They cannot add any value to a product, ever. All they do is make things worse for short term gain. They are all taught the Jack Welch style of management which does nothing but destroy a company. It makes no sense why it’s tolerated.
They know what we want. A game where any dlc is cosmetic only. A game where there are no micro transactions at all. Something that will run on a older PC without any performance problems. Something without an online requirement.
They know what we want but that is something they are unwilling to build.
I want to agree with you because that’s what I want too. Unfortunately, the financial success of f2p microtransaction infested pseudo-games tells the majority of players are just fine with that bullshit.
Children and horny nerds are fine with it.
Was Concord trying to corner the horny nerds?
Mature/elderly people don’t care either. Nor do casual mobile players. Basically everyone except the former gamer populace plays these games.
I know. A sucker is born every minute. Paying to win is how some of them are able to win.
IIRC, the Concord devs were pretty good about MTX. They refused to add a battle pass even, for example. That obviously isn’t enough though.
Somewhat agree.
I don’t mind DLCs that add additional content to the game. Elden Ring comes to mind. Dragon Age Origins did this as well.
But like Starfield where the DLC was supposed to be part of the actual game and they cut it to sell it later? Nope. Not interested.
I’d get their games for PC if they didn’t have a compulsory PSN account login.
Yeah I really don’t get why Fromsoft hitched that game so tightly to Sony. They were already on the map!
We all know Dark Souls was a hit, but maybe From wasn’t quite sure they would be able to capture lightning in bottle twice. So they played safe and signed another deal with Sony.
When you think about it, that worked well for them. DS2 wasn’t as good as DS1, but Bloodborne was HUGE.
yeah makes sense. and so was DS3, which a lot of people compared to bloodborn
It was Sony that went to Fromsoft to have a game made, essentially. It was going to be a Sony game from the start, and if they hadn’t done it, we wouldn’t have Bloodborne at all.
Sony has some deep pockets I guess
you can always pirate it if thats your issue
There’s something oddly heart warming about seeing massive companies produce utter flops and lose millions.
We don’t want your dross.
“But we worked so hard in this!”
Sorry, you aren’t a cute grade school kid, you are a goddamn adult. I will happily encourage a small child to keep drawing stick figure dinosaurs that are indistinguishable from a melted candle.
When an adult makes a game far worse than what we had during the PS3 era with worse writing than an NES game, fuck out of here. We don’t owe you shit, not buying your garbage.
They’ve got Lego Horizons coming this year and Lego Horizons Remastered next year. They’ll be fine!
My fear is that they will fix the chalice dungeon exploit. I’m perfectly willing to admit I am not good enough to beat it without that.
What exploit?
There’s a bunch of hacked chalice dungeons you can join that essentially give you unlimited blood echoes.
I don’t want either of those things
What do you want from Sony?
I dont care about Bloodborne or soulsikes in general, same with PvP.
Id like more co-op, more single player RPGs (that are not JRPGs).
Right now it feels like theres an oversaturation of soulslikes, cozy games, and overwatch/valorant competitors.
A Resistance game following some of the trends put forth by the Doom remakes.
A Killzone game that brings back some of the platforming mechanics from games like Titanfall 2.
Crash, Sackboy, Daxter and Clank indie-style metroidvanias and platformers.
A new Tearaway
A new Gravity Rush
A Grand Turismo 4 Remaster, or at least one that isn’t shit.
Call Capcom up and talk about an exclusive Resident Evil that only works with your exclusive PS5 controller.
Call Remedy up and get a good original 3rd person shooter.
Win the game: Steam App on PlayStation, emulation layer capable of playing most indie games and lightweight offerings on Steam. TF2 on a PS5? Why not?
Like, be awesome again, Sony.
Destimy has a “Plague doctor” skin on sale for the “hunter” class this episode. (or this week? no idea.)
Just saying…
How did such a thing happen?
I fk why they don’t like money.
So do y’all want originals or more remakes and sequels? Make up your minds
Obviously both
So you want everything slower?
Or do you expect the already overworked developers to work double as hard?
Obviously both