A few months ago, I finished Satisfactory, including all the achievements. I really enjoyed the game, and though it felt really good to finally complete it and see everything I had built, I also was sad I would no longer be in the world.
I’m thinking of doing a new run, but I’m daunted by having to get all the collectibles again. In the first run, it was nice to explore the world and take a break from building things, but I’ve really seen the world now, so that’s less appealing.
Curious if there are others who feel similar. I’m wondering if I should just start a new game with all recipes unlocked and give myself all the spheres and sloops up front.
What have others done for a second run?
You are allowed to use mods to adjust the game to your liking :) for example, after a quick search, I found craftable hard drives. There’s probably also ways to simply unlock all alternate recipes and same things for somersloops/mercer spheres.
I think it’s completely fine to do that :) it’s exploration the first time, the second time it’s not exploration anymore, might still be fun, but then it’s just because of the collecting, not because of the exploring.
For that matter, there is nothing wrong with doing this the first time around.
I have very limited time to play, so I just edited the save file to give me a bunch of mercer spheres because collecting them isn’t what I want to be doing in the game, it’s building a factory.
Play the game how you want, the fun police won’t stop you.
I am the opposite of you. I start a new run almost every update, and have never made it much further than aluminum. I get a lot of joy out of improving on each run, both in efficiency and aesthetics. I love building different factories in familiar locations. Making do with the recipes I have available. I also agree with you, once I see everything the game has to offer, I can’t wait do do a full-unlocked run and go nuts with it.
Make the second run a multiplayer game with friends. Someone won’t want to build but will go out and grab collectables.
I like this idea! Unfortunately, the group I play with has shown no interest in the game. 🤷
You can choose to start with everything unlocked. Something I feel any player who finished it deserves.
There are two easy ways to tweak the game without needing mods. You can kind custom craft a pseudo new game+ that way.
- Game settings/advanced game settings - can allow you to start with tech unlocked, hostiles set to passive, and a variety of other settings
- SCIM can let you easily edit your save game, including, but not limited to unlocking recipes, unlocked research etc.
I’ve been debating tweaking some settings for my second go (when 1.1 drops) myself. I think giving myself Manual Depot Uploader from the start of the game will really make the play though more fun without really altering the need to go exploring. I’ve been waffling on setting all the critters to retaliate only. I think I want to redo all of the crash sites to explore the new breakdown mechanic, but that’s just me. I do want to see if there are new achievements with 1.1 before i tweak an advanced setting, but I guess I could spin up an old save for that if I cared enough.
Your game, make it play how you want to make it play.
The collectibles are one of the biggest icks the game has for me. Controversially, I want my factory building game to be about building a factory, and don’t really care for exploring a mediocre, mostly empty map. The factory building is objectively worse and simpler than Factorio, the blueprint system is a joke, and your tools for doing things differently to “the obvious solution” are so limited that I cannot ever bring myself to finish the game. It’s wild to make a game in an entire extra dimension so much more limited.
So… Why are you in this community if you don’t like the game? Genuine question. You’re allowed to not like a game, of course, but why comment on a post with a list of irrelevant complaints that nobody was asking or talking about? There’s music and TV shows I don’t like, but if I see a group of people talking about it, I’m not going to insert myself into the conversation to rudely criticize what their likes.
op is being put off another playthrough by the thought of going through the tedium of the exploration a second time, a complaint being echoed, but go off king, reading comprehension’s for losers
the same complaints stopping the second playthrough for them stop the first one for myself. irrelevant though.
You listed like 4 things you dislike about the game, and not in a constructive way (“blueprints are a joke”, “ComTroVerSiaLlY I want my game to be about 🤓”, etc).
Imagine barging into a restaurant because someone said their drink had too much ice, and ranting about how there’s a shit ton of ice, the staff are morons, the menu is a joke, and the food is mediocre.
you mean how humans commonly relate their experiences? yeah dude fuckin wild concept.
I don’t think we’re gonna get anywhere with this, but I’ll end with saying that it isn’t common for people to interject themselves into in-groups to complain about what the in-group likes, especially in places designated for them to talk about said thing.
Hope you have a better day.