• jjjalljs@ttrpg.network
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    4 days ago

    Elden Ring was very good. You still get the interconnected bits in some areas, and some parts of the world connect in unexpected ways.

    The main thing I didn’t like about elden ring is how most of the stuff is kind of pointless. Like there’s a catacomb but the only thing you get from it is some useless ashes and low level upgrade material. It made replays feel weird, because I’d skip most of it.

    I’m not sure how to fix that. Maybe have the little side dungeons affect world state somehow (eg: drain poison from the swamp, get rid of invaders, whatever). Or switch over to sekiro style leveling where you only power up by doing certain things. But both of those might make the side stuff too much of a chore.

    • Iapar@feddit.org
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      4 days ago

      I feel they get a lot of worth from the lore implications. How far death root spread, what enemies are having which items and in which part of the map is the catacomb. Stuff like that.

      Otherwise I would say the scope was just too much. They should go back to dark souls size game world and focus on making everything more dense and unique.