How many and which bad games did you play this year?

  • Doctor MoodMood@lemmy.ml
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    7 months ago

    For me it’d be Starfield and Diablo 4. I do have faith that Blizzard will turn the ship around and reel me back in to D4 later down the line. I have zero hope for Starfield ever being good, though. It is a fundamentally broken game I have no hope Bethesda will be able to fix, ever.

  • Stillhart@lemm.ee
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    7 months ago

    The only one that really sticks out is Starfield. Most other games I played I knew what I was getting into. For some reason Starfield surprised me, probably because it was on Gamepass (so effectively free) and because I trusted Bethesda. Oh well.

    Considering the number of great games this year, that’s not too bad.

    • LoamImprovement@beehaw.org
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      7 months ago

      Maybe it’s just me getting older, but since Skyrim, Bethesda games have failed to capture that magic for me. They’ve been leaning on the creation engine for too long, to the point that so many of the features, not the least of which being the goddamn shouts, are all carbon copies of one another, the base building is literally just a fucking resource sink, the gunplay sucks and the enemies are all bullet sponges unless you dip into late game planets and filch a late game gun, the jobs are 90% basic bitch fetch quests, and the core gameplay loop of “go place --> grab shit --> sell shit” has not evolved since Morrowind.

      I stop playing games when they start feeling like a second job, and for me that point in Starfield was about three hours in when I was trying to complete survey data for the homesteading program and I was wandering around this deserted planet, looking for samples of flora and fauna, and I scoot back from my desk as I realize, for 20 minutes, I have done absolutely nothing meaningful or engaging. The closest I’ve come is, I’ve pointed a scanner at a bunch of procedurally generated animals hoping they don’t land a hit on me because they’re too spongy for me to kill, so I can fill a meter, so that when I’m done filling meters I can go back to BDG and tell him this place is suitable for people to live. That’s not fun. It barely qualifies as gameplay, and it is an aggressive waste of time.

      • ampersandrew@kbin.social
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        7 months ago

        Maybe it’s just me getting older, but since Skyrim, Bethesda games have failed to capture that magic for me.

        It is not you. Standards for the genre have been raised since at least 2015, and Bethesda has not kept up, for all the reasons you stated.

    • kagrocery@midwest.social
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      7 months ago

      Agreed and Starfield wasn’t even that bad. I just don’t have any time to play a mediocre game when BG3 is sitting right there.

  • Skyline969@lemmy.ca
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    7 months ago

    Starfield, Diablo 4, and Tears of the Kingdom for me.

    Starfield was a hard pass at 30FPS on my Series X. But also, the gameplay and story just didn’t interest me at all.

    Diablo 4 was monotonous. Grinding for hours to get a percentage of a percentage increase on gear was not fun. I’ve played every other Diablo game along with numerous other action RPGs of that style, but D4 is a snorefest. It’s frustrating being chain stunned by all the crowd control, it’s frustrating that a lot of enemies have a lot of health for no reason, and it’s bland when you face the same few bosses over and over again. It wasn’t so bad in the other Diablo games because you could just nuke the bosses, but in D4 each one is a straight up chore to kill.

    Tears of the Kingdom… it’s a fun action adventure game, but if it has The Legend of Zelda on it, it needs to be held to The Legend of Zelda standards. And it, just like Breath of the Wild, is an awful Zelda game. If it didn’t have LoZ on it, I’d probably rate it much higher.

  • Wahots@pawb.social
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    7 months ago

    The only game that was kinda a bummer was Tears of the kingdom. The sky world was just copy/pastes with nothing but some robots. I wanted the hot bird people up there or something.

    The underground was dead and had a few POIs but was basically just those same annoying ninjas from the first game who disguise themselves as civilians. I liked the story and characters in botw2 better. The map was largely unchanged from the first game. Some of the missions were better. Gannon actually getting a plot was cool. The enemies were better this go around. The gmod bits were cool, but caused the game to run like shit. The game also ran at like, 22 fps the entire time anyways. The shrines were as meh as the first game, which were already so dull I’d look up guides just to get more hearts/stamina.

    …it should have been a $25 DLC instead of a $70 game.

    It was a solid 4.5/10 for me, mostly just on the amount of rehashed stuff for a $70 game, which should have blown my balls off for waiting six years and $70 later. I hope the next Zelda game is more like Twilight Princess.

    • averyminya@beehaw.org
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      7 months ago

      I was going to contest, but I actually emulated the game and didn’t have the framerate issues. Everything else held up for me though. In terms of the civiskyzation, it has been thousands of years. They all dead. I don’t disagree with the underground being empty, but it is an unknown underground. It made sense for the POI’s to mostly match up with the overworld elements.

      I think these are fair lore reasons when it’s like this because of the hardware the game runs on. Maybe there could have been more underground but it affected the performance.

      Disagree on the DLC though. It was a pretty fully fledged game. I also agree that it shouldn’t have been $70, though lol.

      • Wahots@pawb.social
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        7 months ago

        I think had they released it on PC, it would have been a bit better, since the vehicles could be built larger and have a further despawn distance without big frame drop penalties. (And frame drops in certain environments). I’m glad for the enemy variation and liked the bosses better in totk. But next game, I hope the gameplay is wildly different and they take some risks with the story. I’d love to see parts where you play as Zelda or something.

  • sub_o@beehaw.org
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    7 months ago

    I played a lot of great games this year, but also many that didn’t click with me.

    There’s a huge spikes of games that I played this year, because I decided to start tackling my backlog by streaming them, these include games I’ve bought on sale, and those that are on PS+ Extre.

    Can't finish because of difficulty spikes
    • Ace Combat 7: Skies Unknown:
      • Dropped it after that mission where you need to protect a car, while manouvering between buildings in a city, as expected I kept crashing into buildings
    • Shantae: Risky’s Revenge
      • It was fun at first, but then there’s some precisioin platforming part, which I just wasn’t in the mood for
    • Super Mario 64
      • There’s a level where you’re first introduced to flying mechanic
    Dropped it because of technical issues
    • Assassin’s Creed Origins
      • The game crashed within the tutorial area
    • Call of the Sea
      • I got motion sickness
    • Kena: Bridge of Spirits
      • Again, I got motion sickness, supposed to be an okay game.
    • Tardy
      • Weirdly because the game has lots of reading, but the fonts are way too small for me
    • The Ascent
      • Too much clutter on scene when you reached the first city / settlement. The first section feels okay, but again, some items / objects are just way too small for my failing eyes
    Dropped it because it's not clicking
    • Gnosia
      • It was supposed to be fun at first, but then the rolls I got was not advancing the storyline
    • Grime
      • This feels like the moment I dislike souls-like metroidvania. It might be when I realized that I’ve picked the wrong upgrade path, and there’s limited resources for upgrading your character
    • Gungrave G.O.R.E
      • This is not a good game
    • Horizon Forbidden West
      • The combat feels worse than the first one. There’s so many more things to do that has way too many writings that I barely care enough. I’d rather have smaller number of sidequests with good writing, than a large number of them where everyone has so many stories to tell. This feels like it’s becoming a ‘forever game’, which might be good, but the combat is just not satisfying at all.
    • Mafia: Definitive Edition
      • Dropped after the racing section, was not feeling it.
    • Mass Effect: Andromeda
      • Dropped while in the first area. Something about the movement not clicking.
    • MediEvil (Remake)
      • Dropped after the 3rd or 4th area.
    • Moon: Remix RPG Adventure
      • This is supposed to be great, but I just got tired of the slow pace
    • NEO: The World Ends with You
      • I talked about this before, the game keeps on interrupting you. Walk to a new area, fluff dialogues, walk to another area, more inconsequential fluff dialogues. This seems to be a (bad) trend among JRPGs or anime style game.
    • Oxenfree
      • Character dialogues just don’t gel with me. Also there’s a time limit when choosing replies.
    • Root Double: Before Crime * After Days - Xtend Edition
      • The slice of life part is atrociously slow, most of them are inconsequential ‘look at me, i’m a cute anime girl’
    • Sea of Stars
      • The combat is way too slow, and requires you to do timed button presses. Also for the part I was in, the story feels generic.
    • Shadow of the Beast
      • JUst not good
    • Star Ocean: The Divine Force
      • Arrived at port town, overtly anime character came in, dropped the game. THe combat was fun, but the character / story are not clicking
    • Tchia
      • This is supposed to be good, but I burned myself out for trying to collect everything available before advancing the story
    • The Adventure of Little Ralph
      • Feels kinda repetitive
    • The Wonderful 101: Remastered
      • I don’t think this game works well without touch screen
    • TUNIC
      • Sadly another indie trend that I dislike, difficult combat encounters that don’t feel satisfying. It’s supposed to be a very good game.
    • Unpacking
      • Played it on PS5, I dropped it after rotating object for quite a number of times. I think this game is probably better suited for mouse and keyboard
    • Vernal Edge
      • I wanted to like it, but the combat is not fun. You have a dedicated ‘Pulse’ button to heal, which throws your sword at the enemy, and you need to press attack + direction to launch an attack that could heal you, which is already a roundabout way of healing (the mechanic is not fun). Then you have enemies that need to be stunned by X number of charge attacks, and the game throws you into small combat area with 4 - 5 enemies that doesn’t get knocked back without 3-4 charge attacks.
    Finished it, but it's kinda not good
    • Root Film
      • Root Letter was okay (but arguably ruined with the updated version with multiple endings), Root Film is just plain boring, especially the ending. The story was enticing at first, but nope, it became bad by the end of the game.
    • Shenmue II
      • Shenmue.
    • The 3rd Birthday
      • I like the combat, considering that it was on PSP.
  • Feydaikin@beehaw.org
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    7 months ago

    I can’t actually think of anything off the top of my head. After I stopped buying AAA titles from the obvious scummy companies, pretty much everything has been at least as good as expected.

  • smeg@feddit.uk
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    7 months ago

    I picked up Red Steel on the Wii for £1. It has not aged well.

  • bermuda@beehaw.org
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    7 months ago
    • Intraveneous. Game got a lot of love and as a huge stealth fan I was really into the idea. Got it and hated every second of it. It’s tedious and punishing even by stealth game standards and the story wasn’t great either. Mechanics were poorly explained and it felt like the keymapping was made by a person who had never played a keyboard game before. ugh. I was really disappointed too because it was marketed as a stealth game that didn’t punish you for failing stealth which is true but the issue is that it’s so damn easy to fail stealth that you might as well just go in guns blazing anyway. It wasn’t like MGSV where both options make sense depending on the circumstance. It was more like “stealth is nigh impossible so we made guns-blazing a fail safe for people who aren’t nuts at this game”

    • Atomic Heart. Yes I bought this game and I am ashamed of it. No it wasn’t for the robot porn. I thought it looked like an interesting Bioshock / Wolfenstein mashup and both of those are my favorites. Game was just… slow. Combat, stealth, everything felt like you were moving through syrup. The character’s english voice acting is also horrifically cringe. Like, just awful in every sense. Made me hate the MC more than the villains.

    • Dying Light 2. I loved the first so I was seriously disappointed by this. Main issue was really with the movement. Gave me motion sickness dozens of times with how the camera is set up, and I was expecting something like Mirror’s Edge (Catalyst) but it felt just awfully floaty. The game also did… fuck all… in terms of explaining what you… do? so I just was super confused. Uninstalled after like 10 hours in frustration.

    • Ghostrunner. Played this in December of 2022 but I wanted to add it in as a hot take. Overall great but the boss fights are pretty terribly designed after the first one and pretty much ruined the game for me. Plus there’s useless parkour sections that added nothing. Surprisingly little time spent being a ninja badass for a cyberpunk ninja badass game.

    • Stillhart@lemm.ee
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      7 months ago

      Oh yeah, I forgot about this one. Good call, definite stinker. Shame, would have loved an Arkham spiritual successor.

  • davehtaylor@beehaw.org
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    7 months ago

    Dunno if I’d call it a stinker, but my excitement for Starfield waned very quickly as I played. 20 hours in, it was still fun. 30-40 hours, I’m like, eh. Past about 60 hours I was completely disillusioned with it. The perk system is a nightmare, leveling up gets really difficult really quickly. Making money (especially after they hid all the vendor chests), getting materials, etc. is a tedious slog. The UI/UX for ship building and settlement building is painful. Settlement building in general is a pointless waste of time and takes way too long to get the perks enough to make it even remotely worthwhile.

    It also doesn’t help that there’s not a native version for the Xbox One, and Cloud Play is miserable. Constant disconnects, jitters, long load times, long wait times.

    SPOILER BITS

    The main quest is completely pointless. It has no effect on anything. Outside of Constellation and the other Starborn, no one even knows anything is happening. Your choices don’t have any impact on anything. Side with the Hunter? Side with the Emissary? Outside of the number of dupes you fight at the end, it literally doesn’t matter. And getting to the end does absolutely nothing. Now you have to start over with a shittier ship you can’t upgrade, some armor that’s mostly fine, and literally nothing else. Nothing’s different. Sure, after enough times through, silly things start happening at Constellation. But what else? It’s not worth it.

    The faction quests are fun, but then again, have basically no bearing on anything.

    The companions are disappointing: ostensibly you have two lovable rogues, a religious zealot, and the most Lawful Good character who will judge you for even the slightest non-Squeaky Clean choices you make, though they all end up being basically the same.

    Otherwise, you just keep running the treadmill: get all 10 upgrades to your Space Shouts, ship, and armor? And then what? Just keep going. Do it again. And again. And you still don’t have enough perk points.

    On second thought, maybe I would call it a stinker. So fucking disappointing. It had so much potential.

  • Ethereal87@beehaw.org
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    7 months ago

    I don’t think I played any truly bad games, but I do have a list of games that I bounced off of for one reason or another. Maybe I ran out of steam to play them, maybe life got in the way and I couldn’t come back to it, or I just didn’t want to “git gud” with the limited time I have. I basically deemed them not worth my time when I did manage to sink a ton of hours into Spider-Man, Cyberpunk, and Talos Principle.

    So that abandoned graveyard consists of…

    • Tunic - I hit a wall at one of the bosses and just couldn’t progress. Ran out of juice unfortunately.
    • Mr. Sun’s Hatbox - Such a weird quirky game. Didn’t get close to beating it but I got enough out of it and called it quits.
    • Hunt: Showdown - This one was a bummer. It’s been on my “need to try” list. I tried it, solo, and died right away. I could tell it was one of those games that needed a time investment to make it work and I just don’t have it in me.
    • Cult of the Lamb - Something about the roguelike aspect of it didn’t mesh with me, which is weird because I feel like that’s really become a genre I like.
    • Overwatch 2 - I played poorly as Lifeweaver, was griefed in chat, and quit :)
    • MagicShel@programming.dev
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      7 months ago

      I loved every other Diablo and went hard on 4. Then one day I just put the controller down and never picked it back up. I might play more later, but I’m so tired of games that are just nakedly obvious about being nothing but a grind and a job. I wasted so much money getting PSPlus for just this game. All told I spent about $150 on this and the only thing of value I got was a few hours playing with some old friends who also stopped playing and made me realize I wasn’t getting anything else out of it.

      I’ve played a hell of a lot of BG3 and it feels completely the opposite. There is so much content that motivates me to do it for roleplay reasons. It doesn’t feel nearly as grindy. Some of the dialogs are a bit much to slog through after seeing them a few too many times, but they were all great the first time through, and it motivates me to try different options to get different dialog. But everyone knows BG3 is good.

      Guess I’ll round out my list.

      I really enjoyed Jedi: Outcast. Like BG3, the story is as good as the action, but there’s really only one storyline and if I recall you can get pretty much everything on a single playthrough so there aren’t really even mechanical decisions to make other than how to approach a combat.

      Horizon: Forbidden West was pretty fun. I put it down for other games and haven’t gotten back to it but I will. Seems to share a lot with Jedi. Similar gameplay, similar linear storyline. It feels like mechanical choices are more meaningful and maybe you can’t do everything on a single playthrough but again I haven’t finished it.

      Hogwarts Legacy: my wife wanted this because Harry Potter, but then it made her motion sick. So I felt obligated to play it to get our money’s worth and I didn’t make it very far at all before putting it down. Maybe there is more there further into the game but it didn’t grab me enough to find out.