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When Mats Steen died from a muscle-wasting disorder, his parents believed that his life had been a tragically lonely one — until hundreds of emails from strangers arrived. It turns out that he’d found friendship and even romance in a gaming community


Their son had lived by another name. To his family he had simply been Mats. But within World of Warcraft he had existed for years as a charismatic adventurer named “Ibelin”, a strapping swashbuckler with auburn hair tied back in a ponytail and a butch goatee beard. And it was as this digital alter ego that Mats had thrived in a way his family had never appreciated. They had misunderstood what World of Warcraft really was. It had seemed to them like a frenetic action game of monster-bashing and point-scoring. To Mats and the many people he played with – the people now emailing Robert and Trude – it was something far more profound: an immersive world built on social interactions, friendships and shared storytelling. Robert smiles. “This window started to open up to us that let us see he had another life besides his physical life. And that it had been so rich, so big and so full of contentment.”

  • TheRtRevKaiser@beehaw.orgM
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    1 month ago

    I saw this headline and expected something very different than what I got, and I’m really glad. I think the last decade has made me really cynical about technology and the internet, for some good reasons, to the point where a story like this is almost surprising. I found myself a little caught off guard by how emotional I got while reading it. Thank you for posting this.

    • GetOffMyLan@programming.dev
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      1 month ago

      World of warcraft in the earlier days was very social as there were lots of things you simply couldn’t do on your own.

      There was no built in LFG mechanic and even many quests required small groups.

      You’d end up bumping into the same people regularly due to similar play times and levels.

      I forged some really great friendships back then.