• ArcaneSlime@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    1
    ·
    6 minutes ago

    Yeah I know, I played Morrowind, Oblivion, and unfortunately Skyrim. I expect it to be pretty and large, but not have much unique, good stuff, the side quests will be “go steal this same vase 6x from different people oh look you run the Thieves Guild now,” and the main quests might be neat.

    I’m not sure I’ll be picking it up tbh.

  • gamermanh@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    1
    ·
    30 minutes ago

    I don’t blame the MD tbh, if I had to try and make Starfield worth buying I’d fucking quit

    Fire Emil and you’ll be on a good start to un-fucking yourselves, Bethesda

  • ColeSloth@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    2
    ·
    1 hour ago

    The real Bethesda fans will know the game is going to be wonky as hell when it comes out. Mods and fan fixes/tweaks are the real bread and butter. Bethesda just creates the world. The fans make it awesome.

    • Ragnarok314159@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      2
      ·
      7 minutes ago

      A game should not have to rely on mods to be decent. Base Skyrim is still not a bad game.

      Base Starfield is molten shit.

  • chonglibloodsport@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    2 hours ago

    How many people who worked on Morrowind, Oblivion, and/or Skyrim are still working there? This is a question I feel does not get asked enough when it comes to beloved franchises. People talk about their favourite game developers and how they “sold out” or whatever. I don’t think I see enough recognition that sometimes the best people at a company just leave.

    • Ketram@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 hours ago

      The reality is that it’s been 20 years since many of those “best games ever”. 20 years is a huge chunk of your working life. It’s just not realistic to keep the same people that whole time, or even a percentage of them.

      People don’t want to think about the reality of it, they just want content to devour.

  • SasquatchCosmonaut@lemmy.world
    link
    fedilink
    English
    arrow-up
    14
    ·
    7 hours ago

    Honestly if they had just put a little more thought into the loot progression and made a couple systems more interesting it would have been a much better game.

    The randomized empty open world planets wasn’t great but they also did that in Daggerfall so I don’t think it was totally unprecedented and still had some value if there was a better incentive to explore (in my opinion better and more interesting loot would have kept me exploring).

    What pissed me off the most was the fact that when you built the armillary it literally showed up on the OUTSIDE of your spaceship and you couldn’t build it indoors in your settlements. What the fuck? You literally killed people for some of those artifacts. Why would you keep them outside for fucks sake?

  • فریدون حسینی@vegantheoryclub.org
    link
    fedilink
    English
    arrow-up
    26
    arrow-down
    1
    ·
    10 hours ago

    It’s too late for me to care. I grew up with TES. I played daggerfall when I was 15 on my pentium. Then every few years a new amazing game came out. Then after sky rim it stopped. I’m in my 40s now and don’t have the time. This game should have come out in 2016 at the latest.

    • SturgiesYrFase@lemmy.ml
      link
      fedilink
      English
      arrow-up
      15
      arrow-down
      3
      ·
      10 hours ago

      I mean… Skyrim is ok, I wouldn’t say it’s amazing…one of the weakest installments of TES. And then they beat every last cent out of it.

      This game should have come out in 2016 at the latest.

      Absolutely. I’m surprised they didn’t try to release a version for calculators…

  • Scrubbles@poptalk.scrubbles.tech
    link
    fedilink
    English
    arrow-up
    91
    arrow-down
    4
    ·
    edit-2
    6 hours ago

    Maybe they shouldn’t use marketers. From what I see, marketers are the reason for unreal hype. Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG. (Aside from the launch issues this was also a big thing at launch).

    All modern games hype is directly because of marketers.

    Here’s a novel thing. Just show us what the game is like. No stupid marketing lingo, no flashy graphics, just what the game is like. Give us the opening mission. There, pay me a marketing fee. No stupid high expectations, no lying about features that don’t actually exist, just telling the consumer honestly what they’re buying.

    • Flyswat@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      15
      arrow-down
      1
      ·
      12 hours ago

      Remember the time when we had demoes that we could test before commiting to a buy? We should come back to that. Arguably Steam’s return policy could be used as a demo although it only gives access to the beginning of the game and the plethora of cinematics and tutorials, and does not focus on a core part of the gameplay.

      • thisbenzingring@lemmy.sdf.org
        link
        fedilink
        English
        arrow-up
        5
        ·
        8 hours ago

        Steam’s recent update to carve out a category for demo’s is kinda what you are asking for. At least it is in the right direction, if devs follow it.

    • funkless_eck@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      7
      arrow-down
      8
      ·
      edit-2
      27 minutes ago

      pay me a marketing fee

      Average pay is like 50-60k [per year] for a[n average of a] 40 hour week [job], less if you’re like social media coordinator or something. It’s not like it’s crazy money.

      And why hate on people that are usually artists, writers, creatives etc spending half their life using their talents in a bland corporate way to make money to pay the bills so they can spend 10% of their life actually creating art?

      Plus, everyone’s job is easy when you reduce it to simplistic terms

      I can be a back end developer: just organize the data and show it on my screen. Don’t show me a login page, don’t ask for my preferences, don’t give me help articles, just organize the data

      I can be a firefighter: just put out the fire, don’t ride around in a big truck, don’t slide down a pole just put out the fire.

      • lud@lemm.ee
        link
        fedilink
        English
        arrow-up
        1
        ·
        36 minutes ago

        50-60k for a week‽.

        That’s almost pretty much double the average monthly salary here.

        • funkless_eck@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          24 minutes ago

          a year to work a full time job I meant.

          edit: I looked it up, average - 50th percentile - is actually $79k per annum. Still not crazy money for a full time job.

          • lud@lemm.ee
            link
            fedilink
            English
            arrow-up
            1
            ·
            2 minutes ago

            Lol, I also messed up the currency conversion. Of course we don’t earn around 30k USD a month. That would be insane. We earn on average around 30-35k SEK a month which is much less.

  • archonet@lemy.lol
    link
    fedilink
    English
    arrow-up
    126
    arrow-down
    6
    ·
    16 hours ago

    Really? After the absolute clownshow that was Starfield, my expectations for TES6 are extremely low.

    • Bezier@suppo.fi
      link
      fedilink
      English
      arrow-up
      38
      arrow-down
      2
      ·
      13 hours ago

      I had low expectations before, but Starfield killed them completely. Starfield actually helped me get over worrying about TES6, because I just lost interest.

    • TassieTosser@aussie.zone
      link
      fedilink
      English
      arrow-up
      13
      arrow-down
      2
      ·
      12 hours ago

      My expectations for a TES game are low by default. They just provide the world, the modders provide the game.

  • KoboldCoterie@pawb.social
    link
    fedilink
    English
    arrow-up
    130
    arrow-down
    4
    ·
    17 hours ago

    I mean maybe if you hadn’t been milking Skyrim for 13 fucking years, expectations wouldn’t be so unreasonably high, would they?

    • Comment105@lemm.ee
      link
      fedilink
      English
      arrow-up
      9
      arrow-down
      4
      ·
      edit-2
      12 hours ago

      They’re usually just liars acting as a filter between the game and the interested customers.

      Instead of just showing the have, they cut what doesn’t look good and make it appear as something more than it is. That’s their job.

      It’s not adding value. Peak marketing executed perfectly is just misleading enough to increase sales beyond what just seeing the game would do, without making the customers mad enough to have a negative impact.

      I make a rare exception for actual artistry, like some of the WoW expansion cinematics. It’s still pretty misleading, but they’re pretty.

      As for the next Elder Scrolls, I don’t think Bethesda has the devs to make it fun or interesting. From what I’ve seen from them, they are not particularly competent.