It’s been a couple of weeks since we committed to our 60-day plan, and our team has been hard at work refining the gameplay experience, addressing your concerns by doing in-depth reviews and adjustment of various systems, from weapon balancing and enemy behavior to the overall game mechanics. We are fully committed to ensuring Helldivers 2 meets the high standards we all expect. We see the steam reviews and we hear you loud and clear.
TLDR: Big balance pass to make weapons more effective and enemies weaker to a degree coming Sept 17
I am happy with nerfs to avoid power creep as long as things are generally getting buffs.
I don’t want to get into a situation where everything needs to keep getting blanket buffed for balance because they find imbalances and going up is the only option.
I see your point, but I can’t think of a single thing that is so OP right now it needs a nerf. Even the Incendiary Breaker was good before the nerf, but not crazy strong where it made other guns obsolete. I was still running the Scorcher or Blitzer before more often than not. So just because a gun is popular doesn’t mean it needs to be gutted.
I am happy with nerfs to avoid power creep as long as things are generally getting buffs.
I don’t want to get into a situation where everything needs to keep getting blanket buffed for balance because they find imbalances and going up is the only option.
I see your point, but I can’t think of a single thing that is so OP right now it needs a nerf. Even the Incendiary Breaker was good before the nerf, but not crazy strong where it made other guns obsolete. I was still running the Scorcher or Blitzer before more often than not. So just because a gun is popular doesn’t mean it needs to be gutted.