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Joined 1 year ago
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Cake day: July 15th, 2023

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  • You said

    Another problem is that physical is a red herring. You don’t own modern physical games any more than you own digital ones,

    This is false. Most games do have the full game data on disc (or card). There are some specific examples, usually AAA titles like Hogwarts and Jedi Survivor, where there is either online DRM (I gather you mean online DRM, as that is the only thing that would make sense in context) or the title was too big to fit on one disc and they cheaped out. This is somewhat more common with Xbox hybrid discs; the disc will generally contain the Xbox One version, while the Series X version is a download. PlayStation 5 games generally have the full game on disc. Switch cards have the full game.

    For the most part, if you buy a physical game, it has the game data on it.

    as the famous The Crew shitshow has demonstrated. It doesn’t matter if you still have the fancy disc, if you can’t even go past the main menu when the publisher decides to shut down the game.

    If it’s an online-only game, of course it’s not playable if the servers shut down. Don’t want to pay for a time-limited game? Don’t buy them. (I don’t.)

    In the end DRM is the only deciding factor, not if the game is digital or physical.

    This is also false. DRM (again, presumably you mean online DRM in this discussion) is not the sole deciding factor. The actual deciding factors are the things are cited above.

    When you say that physical and digital are equivalent, you’re just factually wrong. There are certain cases where the physical disc isn’t sufficient, but by and large, this sweeping statement is incorrect.















  • I believe the in-lore explanation is that the teleporter always has to be in the path of any transport. So if going from the bridge to a planet, the teleporter actually teleports you twice: once from the bridge to the teleporter buffer, and next from the buffer to the planet. The room was where the teleporter was physically located.

    With improved technology later in the timeline (Discovery), they did in fact abandon the need for the teleporter room altogether.

    For what it’s worth, they never did address the most fascinating aspect of teleporters: that in the future they solved the problem of how to transfer consciousness. Though the existence of Thomas Riker does raise issues that are unresolved unless you accept that either teleporters do in fact kill you or consciousness can be copied. Based on how willing people are to step into them, you would imagine it’s not the former.


  • After I watched this when it came up in my YouTube feed today, I went back and rewatched a couple of the older “Fuck You, It’s January” videos. They were so pessimistic, and yet it’s somehow only gotten worse. It really feels like the wheels are coming off on film and television.

    With the exception of a handful of series like Only Murders in the Building, I don’t watch much new TV anymore. Since I’ve watched just about everything I’m interested in over the years, I’ve actually just started going backwards. It’ll take me years to get through, but I’m up to shows from the late 1980s to early '90s now that I either missed the first time around or caught episodically and out of order. I’m halfway through Quantum Leap, and although there are hokey episodes here and there, the quality of the writing is generally pretty strong. A well-crafted, strongly humanist anthology series doesn’t really seem like the kind of thing that would ever get greenlit these days.