“Optimizing” in Forza means building shader cache. Not related to ray tracing.
“Optimizing” in Forza means building shader cache. Not related to ray tracing.
Hey those are my bicycle repair denims
Damn that’d go hard for Itch.io
Three cheers for sweet revenge and Welcome to the black parade are S tier, change my mind
Am I guilloty for laughing at this?
Yes
If they can deliver on the shimmering and ghosting improvements, that’ll be huge and make FSR finally usable. Ratchet & Clank is a great poster title for these improvements
Already poured 9 hours into the game, great stuff
Pretty well from my experience, it’s just a hassle to dry them since you have to pop them up in a dry space. Might not be possible if you live in a flat. So sucks when it’s wet on last day of the trip
You can remove that, no problem. Just need to drive into something really fast.
Yeah, apparently I don’t own The Crew 1 anymore.
Yeah it’s very likely to be chips that didn’t make it in production. They waited until they had enough and then set a bar for stable clockspeed
Drivers, probably. Valve did the heavy lifting with the Steam Controller and Steam Input. Other manufacturers don’t have a controller abstraction layer they can integrate that into
Friedrich is a genius. How old is he, 17 or 18 I think? His talk at XDC is worth a watch https://youtu.be/oQzPjFTqRjc?si=VMKbK8S8DGQFs45l
Now if they could do something about games falsely tagged as immersive sim… no, F1 23 is not an immersive sim. It is a sim that is immersive, yes.
Ah damn. TC1 was a nice game to revisit every once in a while for the nice open world.
c/hamsterswithhumanteeth
How many simp bucks for a pack?