• 7 Posts
  • 84 Comments
Joined 1 year ago
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Cake day: October 24th, 2023

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  • treechicken@lemmy.worldtoProgramming@programming.dev...
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    7 months ago

    Not really a language you would write in but WebAssembly. I have this dream of a single WASM runtime environment across web, desktop, mobile with devs writing apps once, compiling them down to WASM, distributing them over the Internet, and users running them on any platform they like.











  • treechicken@lemmy.worldtoGames@lemmy.worldLegend of Zelda
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    7 months ago

    I really liked Spirit Tracks.

    Train gameplay was actually enjoyable for me (especially the way it got used in one of the end game fights was so cool). It was also nice that Zelda was an actual part of the game and helped solve puzzles instead of some princess locked away in a castle.

    I played Phantom Hourglass much later and Spirit Tracks honestly just felt much more polished and fun.





  • The interoperability is both a blessing and a curse imo since it let us half-ass the integration by leaving a bunch of Java code unconverted. I could start refactoring everything but then my team would stop reviewing my PRs due to the diff size (and then my manager would eventually find out that I’ve been using up work time doing this instead of shipping features during crunch week).

    I really much prefer Kotlin to Java. I just wish my team had actually had a commitment to it instead of just sorta using it with no migration plan.