well chapters are D3 missions so you can just say that the chapter is 1 mission long.
i think the biggest issue that might arise is when a player has more levels/equipment couse enemy waves are based on Total point size of the team. the waves would be easier for that player but harder for the rest. but also you can manually spawn a wave with whatever you want, so if you dont autogenerate them it should be fine
They made a cheeky tweet asking for people to share their projects while referencing a lowlife saying that “using 3rd party engines is woke”
cockroach “people” then jumped in on it triggering a harassment campaign
Since you have Team Fortress 2 Classic im going to share Open Fortress
i couldnt say. i mentioned as a theoretical problem but at the point it would be relevant you would already have played lots of missions (were i have only played 1 at the moment xd), so hopefully you’ll have a better sense of the game at that point. and since players would be rotation out progress per mission played would be slower than normal