nihilism helps keep this one at bay for me, personally. lol
i should be gripping rat
nihilism helps keep this one at bay for me, personally. lol
Because it’s mostly unclear where the border between park and yard sits, we tried to keep toward the shoreline, eventually finding ourselves funneled onto the top of a foot-wide wobbly rock wall. On one side of us was a roped-off VIP lounge of perfect lawn. On the other side, there was a drop into the lake.
“When I look at this, I don’t see a park,” Tilman said, teetering on a rectangle of yellow stone. But I got a different perspective from Charlie Zelle. Zelle is the chair of the Metropolitan Council and also a homeowner on Cedar Lake who opened his door to me the same day I tried to walk the shoreline. Looking down at the lake from his house, he told me, “I think of it as parkland.”
why does this have Zionist energy
The police are an arm of the bourgeoisie. The US defense contractors that are profiting off of this genocide in Israel are the same defense contractors that make and sell 40mm beanbag rounds to the police. These are the same defense contractors that lobby Congress to keep this “war” going, because it makes their profits go up-up-up. The police do not protect us, they exist to protect the bourgeoisie. when i say “fuck the police” it’s because we know from decades of history that there is nothing to be gained by cooperating with the police.
Sure, but fuck the police.
I did the barest amount of research on this while filling out my absentee ballot. This is universal net good for the state with basically no downsides. Please vote YES on your ballots this year!
Because he spit on a pig. Give me a break, pigs and spits go together like peanut butter and jelly!
wtf happened in this thread while i was away
uhhh…why is this in Gaming? I’m all for discussing the new DB, but i think this should land in Entertainment, no?
sounds about right from my personal experience. 40% of devs actually go out of their way to carefully design the lighting around it, and tweak lighting resolutions to get acceptable frame rates. the other 60% throw it in for marketing.
Edit: alright i have watched this video more and have more detailed thoughts. Many are pointing out that HUB used somewhat cherry-picked samples in this case, and they have a history of presenting RT in an unfavorable light (no pun intended). Now that I am thinking about it, I can see that a few of their samples are cases where the RT lighting produces softer, more realistic shadows or reflections, but Steve says the non-RT image looks better because the shadows or reflections look “sharper”. Idk, they weren’t that egregious, but it does give a weird vibe.
Regardless, I hope people don’t look at this and go “wow I guess RT is pointless then!”. The title of the vid suggests that we’ve had 6 years of RT with little to show for it, but I think I disagree. Part of the problem is that AAA game dev times are LOOOOONG, and devs are using engines from before the RT renaissance that they are comfortable with using. Accordingly, they stick with lighting techniques that they are familiar with, rather than trying to learn a new workflow. Combine that with the fact that the majority of gamers are still using last-gen consoles or 1080ti’s, and so devs have to use the old method of lighting to ensure that they can reach a viable audience. In that case, RT is a bonus feature that requires extra work on top of building the pre-baked lighting model.
We’re starting to see more UE5 games with “software” RT from Lumen, and these look great and can run smoothly on current-gen consoles. But even if the difference can be hard to see, the point is that RT lighting lets devs automate lighting in a lot of cases where previously they had to hand-place every lighting source. So moving to an RT future will mean that dev costs will go down, and smaller teams will be able to produce more visually-stunning games. It’s just that we’re in this weird limbo right now, where devs don’t want to go to only RT because a majority of gamers won’t be able to play the game, but gamers don’t want to get next-gen consoles because to their eyes, the graphics look basically the same. And of course they do, because devs are destroying themselves to make the pre-baked lighting look almost as good as RT.
Same reason emulators are allowed. As long as the emulator doesn’t use Nintendo’s literal software/hardware or schematics, and as long as the emulator doesn’t traffic in illegal file-sharing, it is allowed. Or at least, it exists in a legal grey area. And Analogue’s pitch is original hardware, essentially rebuilt from scratch using FPGA technology. You still need actual Nintendo 64 carts to use this device. Or at least, that is how it is marketed.
I think the recent emulator shutdowns by Nintendo were more about software piracy. The devs knew that their emulators were being used to play unreleased Nintendo games. The emulators themselves may have been safe and legal, but the devs are mostly just volunteers, or small time operations running on a patreon. As soon as Nintendo applied even the smallest amount of pressure, the devs caved, because they don’t want to spend their entire life savings and then some trying to defend software piracy on principle. Me thinks that Analogue would actually put up a fight if Nintendo tried anything, and that’s why Nintendo doesn’t try anything.
Thx it was pretty nuanced, wasn’t sure if everyone would get it.
Do you think Square will be more or less anal about copyright on Final Fantasy music after Uematsu retires?
Two comments on this post. One about how Sonic will lead the Skynet resistance, and one asking for help from Skynet to make this picture even cooler.
You never know with Nintendo. Don’t forget that Mario lives in a world where humans look like this:
So then…what is Mario?
how tf there only 2 comments in this thread? Y’all this is SILENT HILL TWO and it’s scoring WELL I guess my reason is horror games aren’t really my cup of tea. but this is a BIG DEAL!
Edit: here’s a key passage from the Eurogamer review that is hype:
The original game was both combat-light and a little short, and Bloober has addressed both these issues head-on. For the latter, the remake has opened up a slew of new landmarks for us to explore, so I devoted a lot of time picking through the streets of Silent Hill, revelling in the new-found freedom of being able to visit shops and buildings that had hitherto been out of bounds for us. This, coupled with longer levels and more places to visit, more than doubles the original eight-ish hour run-time.
As for combat? Well, be careful what you wish for, I guess. Silent Hill 2 was outrageously easy, even on its hardest difficulty, and Bloober’s edition is not. The good news is Remake doesn’t exactly make combat central to the experience (at least, not on standard difficulty). But it sure does make it harder to adopt the typical survival horror strat of run-away-run-away-run-away. Because of its claustrophobic tight spaces and nooks and crannies, it’s incredibly difficult to retreat from a fight, and there is essentially no meaningful way to stealth around the place, either. On top of that, most boss battles - they are all here, as well as a surprise or two - will deplete your ammo reserves with ruthless efficiency. It’s also often tough to finish off foes without taking damage yourself as a result, burning through your ever-dwindling medical supplies. (Yes, Lying Figures spewing toxic vomit in your death throes - I’m looking at you.)
They took a legendary game and made it better. Props to Bloober team, guess they still got it.
fair! i guess i’m just saying, often when i am doing alt text, i feel a pressure from the community to get the name of every character and media reference correct, even if i am not familiar with the referenced media. I’m not sure what the correct way is to indicate that you aren’t trying to be critical, but I’m just putting that out there as a thing to be mindful of.
The OG roster, too! so sick!
i know the kids hate all that genocide that i’m doing and planning on continuing to do, but maybe i can win them to my side if i make fortnite boring?