i should be gripping rat

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Joined 2 years ago
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Cake day: June 16th, 2023

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  • I played for a lil while, trying to get into it to play with my friends. The only MMO i’ve gotten DEEP into was the original Guild Wars, and that is obviously a bit different from other MMOs, so I wasn’t sure if it would be my cup of tea. I ended up falling off before finishing the base Realm Reborn MSQ. I found the same problem I always have with MMOs - the initial loop is really fun and addicting and I’m enjoying learning the world, but then I hit a point where doing the quests just feels like a slog to endgame. I did some dungeons with my friends once that was possible, and it mostly just felt like I was struggling to keep up with something that everyone else had done 50 times over already. It stunk that I had to do story quests solo, and could only really party up for dungeons. Much preferred the GW experience of playing the MSQ together.

    Idk, I’m not trying to trash on the game, I can tell it’s really well made and I’m happy for all y’all. It just didn’t resonate for me.







  • Regrettably…they kinda do. At least for studios like Obsidian and Double Fine, the landscape has become very grim. They are studios of a size that is very difficult to keep afloat in this environment. Investor funding in the gaming segment has dried up post-COVID, and these kinds of mid-level (or higher) devs were very reliant on that kind of funding. In light of that, these studios may have seen Microsoft as something of a safe harbor. They knew these layoffs were always a possibility, but I think it was better for them than the alternative. Or at least, it was the best choice for the people leading these studios prior to their respective Microsoft acquisitions. The devs that are being laid off are not the same people that signed off on the acquisition.





  • I am new to running a group but generally i’ve picked up a couple things:

    • One is having a loose schedule, and just scheduling games for days when everyone agrees that they can make it. Don’t try to force a weekly schedule or whatever. I’m sure that works for some groups of dedicated nerds, but for most of us this is just one hobby in an array of other hobbies and interests. Better to treat it like a rolling game night, than to treat it like weekly band practice.
    • The other is dividing your crew into “core cast” and “guest roles”. Some players are just more flaky or less dedicated than others. Your “guest roles” need to have a good narrative reason why they are in-and-out. I think i’m having an easier time with this because my game is Blades in the Dark, where the party is a gang of scoundrels. Scores usually start and end within a single session, so it is easy to write around a scoundrel or two that is only available for some missions. When they are gone, they are off on other solo missions, or they are indulging their vice or whatever. I understand that this is more challenging if you are playing an RPG with multi-session dungeon crawls. Maybe the character chose to take an alternate route through the dungeon, or they were knocked out or something?

    Do you just ignore the fact that the PC carrying the magical Orb of Whatsit is off on holiday when the king demands the Orb to save the kingdom?

    I think a key part of this is not giving key items to guest role characters.



  • This is how I think about socialism when arguing for it in a modern context. Capitalism is a game where we compete and there are winners and losers. Okay, I mean Americans love competition and games, so that’s all well and good. But games have RULES, and if we are playing football and someone gets hurt, we don’t just dump them in the trash and keep playing. We pause or stop the game, we make sure they are doing okay, we get them to medical care if they need it. Then and only then do we resume playing the game. This is what socialism is in my mind - we still have a free market and use competition to breed innovation, but we also make sure everyone is doing okay before we continue the game. As is, it seems like our fearless leaders think that if you lose at the game, you deserve to die.