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Cake day: June 18th, 2023

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  • I doubt the bullying would be any different if it was a beautiful red (or whatever is considered a pretty chat bubble) instead.

    And even if it was a blue bubble, the bullies would find another reason to bully someone.

    I get the peer pressure part and sure Apple might be exploiting that in America, but in the past it was clothing brands or whatever it is now. Making the bubbles the same color (or even bringing iMessage over to Android completely) would get rid of a single symptom, not of the root cause.






  • They don’t owe you anything in a sense that you don’t have to purchase their product, that is correct.

    Also yeah, the idea of cheating didn’t even come to my mind. We used to do that a lot back in the day :D - but to be fair, trainers aside, games often actively supported cheats out-of-the-box, and I don’t think From Software’s games do. It’s probably still trivial to cheat on the PC version, but on console, it might not be feasible.

    I totally get the feeling of accomplishment that comes with playing games on high difficulties, I do play quite a few games at higher difficulties, but then again I also enjoy lower levels of challenge at times.

    It’s still a very valid complaint that difficulty levels aren’t a thing. It wouldn’t change the difficulty for anyone who enjoys the current default difficulty, and might make the game more enjoyable to other players.





  • Porting games to a different architecture is normally quite a bit more involved than just recompiling them, especially when architecture-agnostic code wasn’t a design goal of the original game code. No, Valve couldn’t release all their games natively running on ARM tomorrow, the process would take more time.

    But even if Valve were to recompile all their games for ARM, many other studios wouldn’t just because a few gaming handhelds would benefit from it. The market share of these devices wouldn’t be big enough to justify the cost. Very few of the games that run on Steam Deck are actually native Linux versions, studios just rarely bother porting their games over.

    I’m not saying ARM chips can’t be faster or otherwise better (more efficient) at running games, but it just doesn’t make sense to release an ARM-based handheld intended for “PC” gaming in the current landscape of games.

    Apple can comparatively easily force an architecture transition because they control fhe software and hardware. If Apple decides to only sell RISC-V based Macs tomorrow and abandon ARM, developers for the platform would have to release RISC-V builds of their software because at some point nobody could run their software natively anymore because current Macs would be replaced by RISC-V Macs as time passed by. Valve does not control the full hard- and software stack of the PC market so they’d have a very hard time to try and force such a move. If Valve released an ARM-based gaming handheld, other manufacturers would still continue offering x86-based handhelds with newer and newer CPUs (new x86 hardware is still being developed for the foreseeable future) and instead of Valve forcing developers to port their games to native ARM, they’d probably lose market share to these other handhelds as people would naturally buy the device that runs current games best right now.

    In a “perfect world” where all games would natively support ARM right now an ARM-based handheld for PC gaming could obviously work. That simply isn’t the world we live in right now though. Sure we could ramble on about “if this and that”, it’s just not the reality.


  • As you said yourself, it’s not the same thing. Proton can occasionally beat Windows because Vulkan might be more efficient doing certain things compared to DirectX (same with other APIs getting translated to other API calls). This is all way more abstract compared to CPU instruction sets.

    If Qualcomm actually managed to somehow accurately (!) run x86 code faster on their ARM hardware compared to native x86 CPUs on the same process node and around the same release date, it would mean they are insanely far ahead (or, depending on how you look at it, Intel/AMD insanely far behind).

    And as I said, any efficiency gains in idle won’t matter for gaming scenarios, as neither the CPU nor the GPU idle at any point during gameplay.

    With all that being said: I think Qualcomm did a great job and ARM on laptops (outside of Apple) might finally be here to stay. But they won’t replace x86 laptops anytime soon, and it’ll take even longer to make a dent in the PC gaming market because DIY suddenly becomes very relevant. So I don’t think (“PC”) gaming handhelds should move to ARM anytime soon.





  • If both AMD/Intel and Qualcomm do a good job with their core design and the same process node is used, I don’t see how a translation layer can be any faster than a CPU natively supporting the architecture. Any efficiency advantages ARM supposedly has over x86 architecturally will vanish in such a scenario.

    I actually think the efficiency of these new Snapdragon chips is a bit overhyped, especially under sustained load scenarios (like gaming). Efficiency cores won’t do much for gaming, and their iGPU doesn’t seem like anything special.

    We need a lot more testing with proper test setups. Currently, reviewers mostly test these chips and compare them against other chips in completely different devices with a different thermal solution and at different levels of power draw (TDP won’t help you much as it basically never matches actual power draw). Keep in mind the Snapdragon X Elite can be configured for up to “80W TDP”.

    Burst performance from a Cinebench run doesn’t tell the real story and comparing runtimes for watching YouTube videos on supposedly similar laptops doesn’t even come close to representing battery life in a gaming scenario.

    Give it a few years/generations and then maybe, but currently I’m pretty sure the 7840U comfortably stomps the X Elite in gaming scenarios with both being configured to a similar level of actual power draw. And the 7840U/8840U is AMD’s outgoing generation, their new (horribly named) chips should improve performance/watt by quite a bit.






  • From Software’s PC ports are always pretty poor, but I feel like they don’t get enough flak for it because it’s a From Software game. Does the game still not run with an unlocked frame rate?

    Then there always seems to be so much talk about the apparent difficulty of the game that talking about the actual game sometimes falls short. The difficulty of these games is mostly down to observing and learning attack patterns and reacting to them accordingly. It would also be rather trivial for the developers to add a difficulty setting to make the game more accessible or on the other hand make it harder for players that want more of a challenge (I’m aware that there are certain builds that make the game easier and new game + makes it harder in some ways).

    The fact that many players always defend the games supposed difficulty often doesn’t allow good discussion about actual balancing (which is different to “difficulty”).