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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • “Let them cheat”

    I mean, yeah, that’s one way to go. You could say “the students who cheat are only cheating themselves” as well. And you’d be half right about that.

    I see most often that there are two reasons that we see articles from professors who are waving the warning flags. First is that these students aren’t just cheating themselves. There are only so many spots available for post-grad work or jobs that require a degree. Folks who are actually putting the time into learning the material are being drowned in a sea of folks who have gotten just as far without doing so.

    And the second reason I think is more important. Many of these professors have dedicated their lives to teaching their subject to the next generation. They want to help others learn. That is being compromised by a massively disruptive technology. the article linked here provides evidence of that, and therefore deserves more than just a casual “teach better! the tech isn’t going away”


  • Have you seen the size of these classrooms? It’s not uncommon for lecture halls to seat 200+ students. You’re thinking that each student is going to present? Are they all going to create a presentation for each piece of info they learn? 200 presentations a day every day? Or are they each going to present one thing? What does a student do during the other 199 presentations? When does the teacher (the expert in the subject) provide any value in this learning experience?

    There’s too much to learn to have people only learning by presenting.
















  • I love Wandersong so much. I’ve tried to put into words what makes this game different to every other game. It usually goes something like this.

    Nearly every game is about winning. Some are about plumbers leaping their way to the flag pole. Some are about gun-wielding heroes shooting everything. Those are pretty obvious examples of games where the primary emotion is Fiero (the feeling of pride after accomplishment). But even games about cozily pushing blocks, or doing skateboard tricks, or running a successful shop are also predominantly about fiero.

    Now, I agree that not all games are about this one emotion. Horror games feature fiero, but are mostly about exploring fear. And there are lots of games that explore other emotions as their primary goal. But the vast majority of games are about winning and the emotion of fiero.

    Wandersong is about happiness and not fiero. It makes that perfectly clear in its opening moments. The protagonist is made (painfully?) aware that he is not the hero. The Bard goes on to have several conversations with other characters about happiness. The plot largely revolves around increasing happiness. And, in terms of gameplay, in almost all the places a typical game would offer players chances to feel fiero, this game offers the player opportunities to experience happiness instead.

    If you’re looking for it, it’s clear that the game is occasionally working to prevent fiero and present happiness in its place. The game frequently puts the player in situations where there is no opportunity for them or The Bard to “win”. Instead, they have the chance to help or to be helped. And sometimes even when things turn out well, it’s despite The Bard and the player failing at their goal.

    It’s a unique game made with tons of love and I treasure it. I would recommend it to anyone with a heart.