This is fabulous! Making pieces tiny enough for pets must be so satisfying. You can get so many projects finished so quickly.
This is fabulous! Making pieces tiny enough for pets must be so satisfying. You can get so many projects finished so quickly.
That’s a great point. I suppose one could tell how healthy the relationship is between developer and publisher by looking at how many dev companies on the roster have created a second great game. Of course, that’s tough even with a great publisher, so maybe that’s not realistic.
Wow. I’ve always trusted games published by Annapurna to be something exciting, new, and high quality. I’m devastated to hear that this publishing company is floundering.
I play a lot of board games. And I own a lot of board games. Not all of my games get played very much, so I like to track each play and over time see which games are forgotten gems or which games I’d be best to just trade away.
In the board game community, you might come across people talking about the “Friendless” metric of their collection. It’s a totally made up measurement, invented by a person with the user name Friendless. In that way, it’s like the Elo rating in chess and other games. I find it’s useful to know when I’m “done” with something that doesn’t really have an end, like playing board games. You can always play one more game.
Friendless hypothesized that if you play a game 10 times, you’ve gained 90% of its remaining utility. So after 10 plays, you consumed 90% of the game play that game provides. After another 10 plays, you’re at 99%. By the time you reach 30 plays, you’ve consumed 99.9% of the game.
You can do the same with games. Maybe the number of plays changes a bit. Maybe it’s not the number of plays, but the number of hours. I would say that games of Civ are like games of any other board game: 10 = 90% utility gained. Matches in COD, probably not the same.
This is a really interesting article. Thank you!
That is incredibly cute! Thanks
I love it!
Well done! I really like the colours and the pattern. Does the bottom hem have a sawtooth kind of edge? Is it made of diamonds or did you fill in the gaps with triangles?
Thanks for this! I had no idea about the history of the game.
That is super cute! Is it green because sloths sometimes play host to algae?
That sounds incredibly difficult. From some of your other comments, it seems like you’re being really transparent with partners about your own challenges. That’s impressive.
You are worthy of being loved, regardless of whether or not someone is actually showing you that love. Things can and will change all throughout your life. There’s good reason to have hope. Take care.
Wandersong is a game about happiness that made me really happy while I was playing it. Not all the way through; there are parts that are sad too. But I’m thinking of replaying it because it made me feel really happy when I played it the first time.
Yes! For most genres of games, I’ve noped out of some games but completed others. It wasn’t until you mentioned it that I realized I’ve never completed a Zachtronic game. I absolutely adore what Witness was doing, but I haven’t finished it. I should go back to it.
I read those when I was younger and re-read them recently. They are surprisingly good considering they were written by game developers.
Loved this game! Got completely consumed by it.
If I had been the one to decide what features this sequel should have, I never would have considered including a playable New Jerusalem or having NPC companions or any of the new stuff. And if you had asked me what I thought about those features before the game came out, I would have said it sounds like they don’t understand what people liked about the first game.
But this game surprised me in numerous ways and I honestly loved every hour of my playthrough.
This is fascinating and I would have never heard about it without you. Thanks!
I’ve made a couple of baby blankets and those are so satisfying. And I’ve been making touques for all the kids in my life and those are really fun projects too.