Thank you! Appreciate it :)
Thank you! Appreciate it :)
Thanks! The hand model was added around the 60-70% mark if I had to estimate. Before that there wasn’t any visual indication when moving the units, just a regular system cursor. I felt like there was something missing and I hope I hit the right spot with that animated hand :)
I’ve seen these, but I haven’t played myself yet :) thanks for the suggestion though!
Indeed, I’ve spent many hours playing around with army men as a kid :)
There is no campaign as of yet, only skirmish style battles. But if the idea catches on, I’d definitely put it on my list :)
Lovely, thanks! I hope you’ll like it :)
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Yes, as long as you know what components are inside the Zombie scene, then you can export it. But the idea of being more flexible is that you shouldn’t need to update the Zombie class when you add a new component to it. E.g. You want the zombie to be “Bumpable” now (for some reason :)), then you should be able to just add the Bumpable node to your Zombie scene and that’s it. With your approach, you’d need to also reference and export it in the Zombie class first.
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How did you reach 6k? Do you think that something in particular helped you get there this time?
I’m also working on my first release - Bedroom Battlegrounds and I got just about 1k wishlists and I’m hard stuck 😅
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That’s awesome, I’m glad you liked it and I appreciate all the suggestions and remarks! Gives me a ton of motivation to continue working on it :) cheers!