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I’m excited to hear they’re making a sequel. I hope they will project manage this one better, match the ambition to the reality, give it the resources it needs when it needs them and not rush it out the gate.
I’m excited to hear they’re making a sequel. I hope they will project manage this one better, match the ambition to the reality, give it the resources it needs when it needs them and not rush it out the gate.
“The Death of Stalin” is perhaps similar to what you’re thinking of, basically about the shenanigans with in the Kremlin fallowing Stalin’s death.
I mean, I guess the term might just be “historical comedy”
Neat, I did some experiments with biochar with a fish farm company a while back. Built a pretty straight forward set up out of some stove pipe and two trash cans.
I’d really like to do more around the topic, particularly around condensing the wood gas that comes off for useful products.
So, AMD has started slapping the AI branding on to some of their products, but they haven’t leaned in to it quite as hard as Nvidia has. They’re still focusing on their core product line up and developing the actual advancements in chip design.
They don’t secrete a filtered blood derived substance through modified sweat glands, thus not milk producing, nearly milk substitute producing.
Wild thought, vampires that drink milk instead of blood.
Accessing public domain content that’s not hosted digitally otherwise.
Signalis is a 2.5d top down 3rd person single player survival horror title available for switch, it is probably one of the best modern examples of the genera taking clear inspiration from older titles like silent hill and resident evil 2. It’s very story based and currently on sale for the switch, I would highly recommend it.
It is a new game, but it very much has an old school vibe and is clearly leaning strongly on what made older titles great.
I played Signalis and really enjoyed it, I actually found it a bit inspiring, if a truly tragic game. The core gameplay was fun and engaging, the puzzles never felt grating or frustrating and completing them or figuring them out was quite rewarding. Although never obvious and requiring some thinking, they never felt like total moon logic like so many puzzle or adventure games. The combat was a good mix of resource management and brought just enough tension without interfering with puzzles.
The story and aesthetic was probably the highlight though, it wears its cultural influences on its sleeves, classic cosmic horror, evangelion, ghost in the shell, 2001 a space odyssey. It brings some new elements to the mix as well, notably an East German aesthetic and the existential personal dread of living in a totalitarian surveillance state. At once dread inducing and tragic, but also beautiful. I’m very curious to see more from the duo who made it, and am curious if they’ll do more in the setting or move on to something else.
Hazbin hotel aired, used the free trial month to watch that, canceled before they charged me, not going back to prime any time soon, same issue as most of the rest of the streaming services have. Way too expensive for the amount of content I actually want to watch on them.
It is really interesting to see so many paradox titles ranking so highly given how niche a lot of their games were even 10 years ago.
Yah, I don’t live in a big place, nor do we turn the house in to a refrigerator, but our power bill was 200+ $ last month when normally it is closer to 50 due to the heat wave.
It’s wild.