![](https://lemmy.world/pictrs/image/919f6295-6470-4daf-b10c-ea475bc5ed7d.jpeg)
![](https://lemmy.world/pictrs/image/eb9cfeb5-4eb5-4b1b-a75c-8d9e04c3f856.png)
Even if so, your unreasonably pessimistic assumption is that this would be an exclusive source of revenue. Once content is created, cross-posting is free.
On the Fediverse also as @mapto@qoto.org
Можете да намерите и като @mapto@masto.bg
Abito in Italia @mapto@feddit.it
Even if so, your unreasonably pessimistic assumption is that this would be an exclusive source of revenue. Once content is created, cross-posting is free.
Thanks for doing the maths. Actually, it does show that there’s a small, but unexploited market here. $2-3K a month is a very good income for the most of the world. And this doesn’t have to be the only revenue stream.
Could you elaborate, please. I’m genuinely interested
Looks exciting, and the basic example in the user guide seems more intuitive than pandas. Looking forward to see how it’s going to integrate with bokeh and plotnine, though.
Upfront analysis and design is very close to independent from the technology, particularly at the I/O level
Q: what do we do? A: profile and decompose. Should not be that distant as a thought
Definitely my preference. However, for someone just starting (and not used to pressing TAB or calling help() ), an empty prompt might be intimidating.
That’s why I typically suggest interactive tutorials, e.g. any of these two: https://www.learnpython.org/en/Hello%2C_World! https://futurecoder.io/course/#IntroducingTheShell
If you do that, nothing will actually be checked. You need to explicitly run
pyright
in CI.
Are you suggesting that you prefer to do the type validation upon execution? I’d like to have the checks done beforehand, be it in the IDE during coding or in CI. This way the feedback loop is shorter.
Then, backwards compatibility is a big thing in python, unlike node. So when typehints were introduced in 3.5 with PEP 484, they had to be optional.
At least Typescript defines the semantics of its type hints. Python only defines the syntax! You can have multiple type checkers that conflict with each other!
It is a bit more complicated than that. Here’s a quote the above-mentioned PEP (3.5 was back in 2015, we’re at 3.12 now and typehints have evolved):
Note that this PEP still explicitly does NOT prevent other uses of annotations, nor does it require (or forbid) any particular processing of annotations, even when they conform to this specification. It simply enables better coordination, as PEP 333 did for web frameworks.
The relevance of the post to the community should be made clear by the contents of the post. As it currently stands, there are no indicators that the event would have any influence on Iran’s support for the Russian invasion.
Yup, @tearsintherain@leminal.space, what you’re engaging in here is pure whataboutism. Fox, Carlson and company would’ve happily helped here, but they didn’t. NYT did.
Researching on time and place of arrival is a nice gift for anyone who wants to intercept these and is being cut off from doing this research themselves.
Have you looked at this one? https://pypi.org/project/onboot/
I guess the answer at this point in time is: it allows you to define the function replacements that matter to you in pnk.lang. But if so, ksh is not a first choice for maintainable code.
So it boils down to: can it “transpile” (transpret rather) its own code?
Even looking into the readme and pink.lang, I’m still unsure what this does. I can imagine, but one single example would be nice. Bonus points if it is actually something useful
On the readme in GitHub it appears that “any” excludes MySQL and SQLite as destinations, and this among the dozen or so DBMS they care to list
The way you put it, it sounds that you have issues with the language. I can relate to that, but JS is what browsers understand natively. Probably using TypeScript is a good alternative, as static typing helps you keep afloat as the project grows.
As for Phaser itself (can be used with TypeScript), it depends what kind of game you’re making. Even older versions of phaser have the typical programming affordances to make 2D games like assets and physics. Having said that, it’s fair that other engines have visual editors, and possibly more tutorials and other resources.
But yes, phaser is hardly HTML, so weird choice for the course.
https://phaser.io/ - web-first, so Easy to distribute even games made for game jams
To me it depends on the base image. Some don’t have curl, but have wget. I would go with the flow instead of installing it myself. Especially if I can get away with not having to add more layers for an image of my own and/or using the same command for all containers
Thanks. I didn’t know this and it is very useful information.