That’s what killed it for me. I really enjoyed the Lawbreakers beta, but paying $30 for a game that would either die at a fixed price or quickly shift to F2P made no sense.
That’s what killed it for me. I really enjoyed the Lawbreakers beta, but paying $30 for a game that would either die at a fixed price or quickly shift to F2P made no sense.
Not the best clip summarizing this episode, but South Park has a great take on this.
My understanding is AAA is literally just a buzzword in the vein of AAAA. It doesn’t relate to budget, team size, publisher/no publisher, kind of same as indie at this point.
It maybe made a little more sense when it was a publisher descriptor? EA, Activision, Ubisoft were publishing games at a different scale than Midway, Acclaim, THQ, etc. But still, as far as I understand is more of a marketing term as opposed to designating anything specific.
When I dug into this for myself I landed on Ghost!
Would be interested in an invite from anyone!
I tested it for a bit and am very excited to play the whole thing. My only full playthrough of the game was on a bad laptop on Project64 as a kid, and playing with full M/KB support now feels amazing.
I also got it working with Special K’s HDR feature and it looks great too.
I got Archon 2, think I went 5/7 in my placement matches with the last two beings losses. I think I performed well in them still fwiw, had a couple carries in earlier matches.
Pretty happy considering this is more or less my first MOBA I’ve actually gotten into. Have been thinking my MMR has dragged the party I usually play with in casuals into tougher matches.