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Cake day: July 5th, 2023

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  • frog 🐸@beehaw.orgtoChat@beehaw.orghow's your week going, Beehaw
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    11 days ago

    I’m feeling the need to do a social media detox, including Beehaw. Pro-AI techbros are getting me down.

    Shockingly, keeping Instagram active. My feed there is nothing but frogs, greyhounds, and art from local artists, and detoxing from stuff that is improving my mood rather than making it worse seems unnecessary.



  • frog 🐸@beehaw.orgtoGaming@beehaw.orgLet's discuss: Stardew Valley
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    13 days ago

    The first time I played My Time at Portia, I had the same issue, and it felt like it took ages and ages to do the bridge. It was much easier on subsequent playthroughs. Basically what I did was build about 6 furnaces to get the crafting going early on, and always had at least 2 of each subsequent crafting station (more as space and resources allowed, although there were a few that just one was sufficient for. Making sure you get a crafting commission every day really helps as well, because that’s your main source of income, which makes it easier to afford more land, inventory upgrades, etc. Fishing is also ridiculously lucrative once you get good at it.

    What my Portia daily routine normally looks like is something like this:

    • Wake up, check mail (if any).

    • Grab resources that have crafted overnight (if any).

    • Go to town hall and pick a commission, looking for something that I have most or all of the materials to craft. The plan is to get it made and delivered that day if possible, so if there’s a choice of something that doesn’t pay well but can be done immediately or something that pays better but will take 2-3 days to make happen, I pick the low paying one.

    • Check map to see if any locals have quests that day. If they do, go and get the quests.

    • Go home and craft the commission item, plus any items required by other quests picked up that day. If any crafting stations have finished production, set them going again.

    • Deliver crafted item to recipient(s).

    • Gather resources for the rest of the day. I usually pick one activity and stick to it, say mining, fishing, hunting (the sound of dying colourful llamas makes me sad, but I want their pelts), etc.

    • Check crafting stations when stamina has run out. Set more crafting going if needed.

    • Go to bed.

    The other thing is that the big “main” quests for building those major projects aren’t necessarily meant to be done quickly, as they’re the bigger story events that gate your progress through the game. Once I stopped trying to get them done as quickly as possible, and let myself get sidetracked on other stuff, I enjoyed the game a lot more. I spent quite a lot of time just spending whole days on, say, just mining, or harvesting wood, or fishing, while ignoring the bridge entirely. (I actually think I spent about two weeks fishing once. I got really, really into it. It then took me another week to sell them all.) By the time I thought “oh yeah, I should do that bridge thing”, I had more than enough of all the resources needed, and then it felt really quick to do. I ignored quite a lot of main quests for a really long time, including one that narratively I should have done much quicker. Let’s just say that

    spoiler

    Portia went without clean drinking water for so long that everybody should have died

    Speaking purely from my own experience, the mistake I made with My Time at Portia the first time I played it was I was too focused on being goal-oriented by following the main quest. But the game’s not really about that. I had a much better time when I slowed down, focused less on the main quest, and more on crafting stuff for the locals (so many stone stools) and selling them preposterous amounts of fish.




  • The weird thing about Stardew Valley is I cannot understand why I don’t like it. I’ve tried to like it. I’ve poured many hours into games in the same genre, but I haven’t even managed to get 2 hours into Stardew Valley and I do not understand why. I can’t point at anything in particular that doesn’t work for me, and it’s exactly the kind of game I love to play, so I’m honestly perplexed as to why I don’t like it.



  • I honestly don’t get why so many people are so reckless and impatient on the roads. I’ve seen some people being really fucking stupid around cyclists and motorcyclists. One incident haunts me, because I know someone would have been severely injured, maybe killed, if I hadn’t been quick enough to get out of the way of an impatient person overtaking in a stupid place.

    And it’s just like… why? Just leave home a few minutes earlier!


  • I did not know the exact wording of this guidance, but this is basically the strategy I use. I’ve always figured that because I prepare for my journeys, I am never in such a rush that I need to put someone else’s life at risk in order to pass them quicker - it’s not like it’s going to make a difference to my day if I arrive at my destination 2 minutes later, but it’ll make a huge difference to someone else’s day if I rush past a cyclist when it’s not safe.


  • Not even then. I think the thing that’s easy to forget about shareholders is they’re not doing this because they’re evil and get off on watching people suffer. They’re doing it because their own personal inadequacies are so vast that the only way they can cope with life is by trying to fill that enormous emotional hole with money. As a result, even when every other person on the planet has been crushed and ground into paste, and just one person with this mindset finally owns everything… it still won’t be enough for them. They will still be left with that unfillable emotional hole. They will still be empty inside.



  • I’ve definitely thought about modding Freelancer, but haven’t quite found the right ones yet. I tried Discovery (I think it was), and felt that the changes to the enemy AI and equipment (such as constantly using shield batteries and nanobots) just made gameplay more frustrating than enjoyable, because it made every single battle challenging - no more just chilling out while hauling random stuff through trade lanes. I’d really love a mod that adds new systems, planets, locations, ships, etc without dramatically changing the gameplay to be exclusively about the combat.



  • I still have a soft spot for Freelancer, despite all the years that have gone by (and aside from some minor UI issues, plays perfectly on a modern PC), and it still looks remarkably nice for its age, too. The story is pretty linear, and the characters not hugely memorable (despite some voice acting from George Takei, John Rhys-Davies, and Jennifer Hale), but it’s just fun to play. It can be challenging if you want to venture into areas less travelled, but because progress through the game is largely dependent on the money you earn (in-game), if you just want a chill evening, you can just trade goods.

    And like… this is a game I’ve been playing on and off for 20 years, and occasionally I still find something new. I played it a couple of months ago, committing to docking with every planet and station… and discovered a new trade route that was both shorter and more profitable than the one I had been using. It probably only cut 10 minutes off my three stage trade run around the entire map, but it was still kind of exciting to go “oooh, I never realised this was an option!” All because I visited a station I don’t usually visit.



  • For sure, it’s definitely been valuable experience! I would like to think in a working environment, things would be a bit… easier, I guess, since a big part of the problem was this project didn’t have any effective leadership that could challenge the asshole on his lack of contributions. Whereas I would hope that in an actual studio, department heads wouldn’t let someone produce absolutely no work for months, while blindly believing every excuse which is, sadly, what the leader for this project did. The lecturer knew what was up, because despite taking a hands-off approach, he was watching far more closely than most of the class realised - but he let it play out this way precisely because it’s a good learning experience. Suffice to say, I got an extra few points on my grade because I stepped in at the last minute.


  • frog 🐸@beehaw.orgtoChat@beehaw.orgHow's your week going, Beehaw?
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    20 days ago

    Finished with university until September now, and have most of my grades for this year back (still waiting on one module). Having mixed feelings about the grades, because I know objectively that they’re excellent, yet I still feel like I could have done better. I still got better grades than everyone else. I will acknowledge the two may be connected: when you constantly feel like you could be doing better, you push yourself harder. Even so, I did learn a ridiculous amount this year, and produced some work I’m really proud of.

    The end outcome of this is, of course, that I’m exhausted, yet simultaneously having trouble slowing down. Having been pushing at full speed ahead for many months, I’m now feeling weirded out by not having any assignments to do or deadlines to meet. If I had to summarise what my brain is doing right now, it would be:

    ???

    There is also tangible relief to be away from… that guy. I can’t remember if I posted about it at the time but basically he got caught lying about his part of the group project, namely that he had finished it when he had not even started it. So with 24 hours before the deadline, we essentially kicked him off the team and I did his section of the project. A week’s worth of work packed into a single evening. Because he’s using his neurodiversity as an excuse for not doing anything for half the year, they’re probably going to be reluctant to kick him out… but that’s a problem for next September. For now, I’m just going to enjoy not having to deal with the useless, arrogant prick for a few months.


  • I’m playing Kamaeru: A Frog Refuge and loving it. Cute frogs, beautiful art style, chill gameplay. Just a really nice way to wind down at the end of the day (and also at the end of a very intense academic year.)

    I’m also playing Ori and the Blind Forest when I have the energy. I’d never played this before, but picked it up on sale a few months back, and I’m finding it very challenging even on the easiest difficulty. Visually beautiful though.



  • My recommendations for indie games:

    Turnip Boy Commits Tax Evasion: You play a turnip and you get to commit crimes. The characters are cute, the humour is silly, there are puzzles and bosses. It plays a bit like a Zelda game, I guess, except everyone is a vegetable. It’s pretty short - I completed it in about 5 hours, including all the achievements. I should play this again actually.

    Spirit of the North: This is such a beautiful game. The best way I can describe this game is Abzu but you’re a fox. No dialogue or narration, just you, your spirit companion, and some really gorgeous music. This is also a pretty short game - I was fully complete with all achievements in about 6 hours. I’ve played this 5 times since I bought it 9 months ago because I love it so much.

    Terra Nil: A reverse city-builder, where your goal is to clean up all the pollution on the map, restore plants and wildlife, and then get rid of any traces of your presence. You can play the whole campaign in a few hours, but it took me about 20 hours before I got all the achievements. I’ve put in almost 50 hours in total, because it is just so chill to play.