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Joined 1 year ago
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Cake day: June 4th, 2023

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  • I guess you’re not an opensource developer. Let me put it in terms that you understand:

    Let’s say you’re a pizza delivery dude. You have to be out every day, delivering people to rude customers, no matter the weather. It’s hot and your balls are sweating off, if cold and your fingers are freezing, there torrential rain and you get soaked for every delivery, but bossman don’t care - you have to do it!

    To relax, you have a hobby as a wood worker. It’s your passion! You make small things to make life a little easier or things that look cool to you.
    One day, you buy a cupboard that’s been all the rage. Every store out there has it and it’s flying off the shelves. But after a few months there’s something annoying about the way it works. Not a problem for you, the handyman, the woodworker. It takes a few weeks, but you’ve designed, built, and tested a few solutions to arrive at something that works. It’s not beautiful, it’s not trendy, sexy or anything, it just works.

    Thinking to yourself “hey somebody else might find this useful”, you put the designs online. To your delight, there are a few people using it. Very few "thank you"s, but that’s fine, at least it helped somebody.

    Then one day, some dude writes a comment about your solution titled “Build something beautiful or GTFO”.


    Tell me, how would that make you, as the hobby wood worker feel?


  • With vulkan support and wine, running windows games on an M1 using linux is already possible. How fast that will be is another question.

    It would reduce the amount of work needed by developers as at minimum all they’d have to do is build something that uses Vulkan and it would run on Mx hardware thans to linux. For better support, they could compile their games on any ARM64 hardware and that’d remove the need for an emulation layer (x86 -> ARM).

    I’d say this might actually be what unlocks a real gaming experience on Apple hardware without relying on (DX ->) Vulkan -> Metal for graphics, x86 -> ARM, and windows -> darwin. Nothing would have to be done for graphics (vulkan), x86->ARM (if it’s only compiled for x86), and windows -> Linux (which already has tons of work and the major support of Steam, while Apple just started with their wine fork for this).

    It wouldn’t surprise me if an “apple gaming” community would have a post pinned “install linux to game on Apple” in a year or two.