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Cake day: July 3rd, 2023

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  • I think what I didn’t like is: I could maybe agree with their line of thought for the changes they made to the weapons. I don’t like that they prioritized these as the first balance patch.

    As many have said it was meta because of the abundance of chargers/heavy enemies in 7-9 for folks trying to get the super samples.

    Before the high difficulties felt chaotic but at least doable. Now… it still is but it’s even more running and kiting. To me it’s a less fun gameplay loop.

    And the “arrogance” is probably perceived from the other dev comments like “get good” “stop clutching your pearls” “goodbye crutches”. If that’s how the devs feel, it’s easy to imagine the balance person, who prioritized removing tools vs making the reason the tools were needed first, thinks the same way.



  • Couldn’t agree with this more. First few seasons they find their footing, but when they do they have some of the most incredible story lines and pay offs. It has become my favorite.

    If you’re really struggling you can probably watch the episodes rated 7.0+ on IMDb in seasons 1 and 2 and still get a lot of what’s happening in season 3 and later, but you’ll definitely miss some backstory. Deep space nine being stationary generally did a good job with continuing characters and stories over time imo.