• 5 Posts
  • 189 Comments
Joined 1 year ago
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Cake day: July 5th, 2023

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  • What IP does Sony hang its hat on?

    Ratchet and Clank, Uncharted, Killzone, Sackboy, inFamous, God of War, The Last of Us, and if you want to go older, SOCOM, Syphon Filter, Spyro, Sly Cooper, I could go on.

    I mean, I get what you’re saying, they don’t have something as iconic as Mario, but to say you’re hard pressed I think is a bit of hyperbole. Sony has had a really well rounded line of exclusives for decades. Sure, some are on PC now, but they’re expressly “PlayStation ports” not console ports.

    There are other platforms and franchises to mod on

    I personally disagree with that attitude. If every consumer went along with that set of ideals, every studio, firm and corporation would be free to jerk us around willy nilly because we’d just move on to the next thing. There are people out there who really don’t care about modding Skyrim, they want to mod BOTW.




  • I’d agree with you, except Sony, another massive Japanese company operating in the same industry as Nintendo, doesn’t lash out this aggressively at their own community that is just desperately trying to enjoy games in their own way.

    Sony has left basically all emulation projects alone as well as modding projects like 60FPS patches (there was one emulator that they took to court in the 90s, Bleem, but Bleem was charging money for the emulator. Funnily enough, Bleem won the case and was allowed to continue existing, but the company went under due to the cost of the legal battle) .

    Nintendo doesn’t have to act out like this. They actively choose to stifle such products so that they themselves can offer tightly curated versions on their own schedule and at their own price. This isn’t an IP protection strategy, it’s an agressive cornering of their own market.



  • Especially on PC. Also, people forget that Indie doesn’t necessarily mean “made by a small team/low budget”. It just means it was produced by a studio that isn’t at the behest of some massive corperation/faceless number crunching shareholders. CD Projekt Red is an independant studio, as is Valve.

    Also, some games are developed independently by small studios, but then marketed and published by a larger company. Devolver is an example of a publishing house with an excellent track record of just letting the indie dev teams they work with do whatever they want.




  • If you look into PlayStation from a software angle, it makes perfect sense. Sony has always been pretty pro-unix.

    They had an official Linux kit for the PS2 (came with a custom Linux distro on a CD, a HDD, and a KB+M).

    OtherOS was also a selling point on the PS3, and was only ditched when they realized it opened the door to major security risks.

    Further, CellOS, the operating system for the PS3, and OrbisOS, which is the base operating system for the PS4 and PS5, are all based on FreeBSD.

    So, a lot of their hardware is designed around Unix systems already. I know all their controllers since the Dualshock 3 are natively supported by the Linux kernel (no dongles or drivers needed in theory).




  • Sound check (although a little quiet).

    I have a Lenovo IdeaPad 3 and this was an issue on every Linux install I’ve had (Endeavour, Arch, and now Debian). I know it isn’t a hardware issue because when I first installed Endeavour, I was dual booting with Win11 and it was, no joke, capable of easily twice the volume as Endeavour, and that was even after maxing everything out in Alsamixer. Really not sure what’s going on there. I’ve been incredibly lucky with audio on Linux the entire time I’ve used it, this is the one black spot on my record.



  • Performance issues/bloated disk usage and their forced use within Ubuntu.

    The performance issues come from the fact that they run via virtualization. Similar to running a game on an emulator. This helps with compatibility, ie being able to run a Snap on an ARM computer when the native version isn’t available, but again, performance can take a hit.

    Bloated disk usage is a result of each Snap including all dependancies with the base package. For example, if two Snaps rely on the same font, you get two copies of that font. If two native packages rely on the same font, you get one copy, and they share.

    The forced usage literally boils down to this; on Ubuntu, typing “apt install example-package” actually runs the command “snap install example-package” (Edit: I should note this isn’t the case with all packages, but there are some pretty high profile ones on the list, ie Thunderbird). Canonical A; isn’t up front about this, therefor leading users into believing they are getting native packages when this isn’t the case, and B; make it frustratingly difficult to disable this behaviour and get only native packages

    IMO if a company creates a product and then feels the need to force and trick their users into adopting it, that alone is enough to discourage me from ever choosing it over the alternatives.




  • Any distro can do what you need. Others have suggested Pop, Mint, Debian, Endeavour, and more. I’d agree with basically all of them. Really it comes down to what you prefer most.

    Personally I’d lean more toward Debian as it’s a basic distro with very little extra bloat, loads of documentation, incredibly stable, etc. I always prefer a spartan, basic system I can add pieces to as I please, rather than a bunch of preloaded defaults that may or may not be to my taste. Again though, that’s just me.

    Endeavour is great, but if you aren’t used to Arch, and how to maintain it, things can get sort of messy after a while (definitely need to make a good habbit of cleaning your package managers cache, as well as read up on what’s called a “pacdiff”. In general, Arch and its derivatives require research). It’s worth trying if you’re interested in rolling distros though.

    Another might be OpenSUSE Tumbleweed. From what I hear, it’s a bit more stable and curated than Arch so it may be a better option if you’re inexperience with a rolling release. I’ve never personally tried it, but have heard lots of good things from causal and power users alike.


  • I think it’s a little more complex today than it was in the days of Win7.

    First, the performance/compatibility gap is much smaller than it used to be. Ie, back in those days, Wine was much more of a crapshoot. Now, compatibility is a lot better, and there are a number of straightforward troubleshooting tools like Winetricks. Proton is also huge, being an in-built feature in the largest gaming platform on PC.

    Second, the Steamdeck has exposed numerous more casual PC gamers to Linux than probably there ever has been in the past. Granted, the PC handheld market isn’t massive, but it’s also not small. People want to play AAA pc games in the form factor of a Switch, and it just so happens that the most popular, well polished and best supported product in that market ships with Linux.

    Third, todays focus on privacy and freedom is much more of a hot button issue than it was back in the day. I’m not at all trying to imply that there weren’t priviacy concious folk back then, but face it, in 2011, your car didn’t track your location and sell that data to marketing companies. Your phone didn’t capture your fingerprints, and your operating system didn’t track your online shopping habbits and show you ads in the start menu, or take constant screen-captures of your work at all times. People are more concious of their privacy now than they ever were (even people who aren’t super into tech are at the very least familiar with ad blockers and VPNs). I genuinely believe this will be one of the bigger factors if there is an uptick. People will learn about this alternative OS with no ads, no trackers, plus it’s free, and that will at least get them curious. You’re right, some will try but abandon it, some won’t care at all, but I think the number of people who just want out of what MS is locking them into is growing.