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Joined 10 days ago
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Cake day: September 22nd, 2024

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  • Yeah it’s as surprised as you are! Very few modern board games feel anything like classic board games. Interestingly enough, it thought Scythe would work more as an expansion on a modern board game rather than a classic one. A lot of people get into modern board games and get into Catan, because it was the first Eurogame and got a big headstart on becoming popular. But plenty of games have been made since then using modern game design principles.

    Catan has a lot of flaws and it read an article that said Scythe promises to address those flaws. That article was SO misleading. This game does not really capture the appeal of Catan. But it does capture the appeal of chess really well and a lot of the skills are transferable. If you’re good at making sure everything’s protected and making the most board control of your limited movement and know when to use strategy and when to calculate tactics, you’re golden. Just wish you didn’t have to study so many opening lines if you wanted to play this game seriously. Studying opening lines is so boring!!!

    If chess is the Chaturanga variant that introduces the powerful queen, Scythe is like if every piece was a queen but took more work to get active on the board beyond just moving a pawn out of the way.



  • Thank you to both you and @db0@db0@lemmy.dbzer0.com for discussing this. This does match with what others have said. That said, it’s okay with roleplaying too, it often hosts roleplaying-only Twilight Imperium IV games, or one-shot TTRPGs (D&D is banned, Pathfinder is banned, any other system is okay).

    But yes, a much bigger hole in its heart is competition. Girls just like to have fun, and for some girls, that means merciless (but trauma-informed and respect towards boundaries around competition) competition.

    There are some multiplayer roleplaying video games. Baldur’s Gate 3 has been quite engaging. Sometimes just one of us watching the other play Disco Elysium is enough. But competing strategically without it becoming unpleasant…that’s a harder find outside of board games.





  • Civ 5 was fun but despite its harsh review Civ 6 is kind of better in every way. The lekmod for Civ 5 is so pervasive and totally changes the game, which is necessary for balance and so the game is a bit more reasonable. Civ 6 on the other hand has the BBG mod which changes far less and remains basically the same game. Civ 6 also makes certain things more intuitive, like movement. Initially, moving from 5 to 6, it had a lot of trouble with the movement but once it understood it it loved how intuitive it was. You can only move if you have enough movement points left. Simple as that. No “ending on a hill” or other counter-intuitive tricks you have to remember and do in Civ 5 every single turn.

    Civ 6’s big big flaws are that on release it was broken due to infinite production exploits they wouldn’t fix, and it came with spyware which they did not apologize for so you shouldn’t buy it or anything from Firaxis from that matter.

    Civ 5 was fun though. it wrote a huge, one hundred page document on how to play it well to catch its friends up. A lot of it was just detailing random counter-intuitive bullshit. That’s the big issue. Both games are fun, but their limitations require just so much patience it isn’t really sustainable and pretty soon, competition becomes more frustrating and a chore than fun.