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Cake day: June 12th, 2023

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  • This might sound a bit heretical, but you could carefully pick and match a variety of software and configuration to your individual needs, turning your tiling wm into a fully functional desktop environment, or you could just install a tiling wm into an existing desktop environment and get something useful with like ten percent of the work.
    I know that I have done the former multiple times, only to fall back to existing desktop environments again because it’s just a lot less work and often works better, since you don’t have to take care of getting things like screen sharing or media buttons to function.
    Especially LXQt and Xfce make it very easy to run a tiling window manager, but you can also find extensions/plugins for KDE or Gnome to make them tile. I’m personally running Gnome with the Pop Shell extension right now












  • Yeah, same for me. I’m actually on my second foldable with a Z Fold 4 and I just love the concept. Mind you, I tend to read quite a few Mangas and books on the go, so this concept is pretty much perfect for me. Combined with my glap controller it also makes for one awesome mobile retro handheld.
    I have to admit that it’s not all roses though. My first foldable was a Z Fold 2 and exactly one year after purchase the inner screen suddenly died on me. Started with a few dead pixels and spread out from there, til the whole screen started flickering and was unusable. Samsung refused to acknowledge it under warranty, pointing to a small dent on the hinge where I dropped it shortly after I got it, since Samsung’s official case was terrible.
    I vowed to never get another foldable afterwards, but I got back anyway because I just love the form factor. Still, this time I got insurance in case of any other display damage.



  • That’s not really what that blog post is talking about. Lua isn’t actually particularly old as far as programming languages go and one of the most commonly used scripting languages in game development, due to it’s easy embeddability. And it’s a perfectly fine language in that regard.
    Their problem is that they built their own visual scripting language on top of Lua called BlockBuilder. And that comes with quite a bit of overhead, since the way they’re doing it needs a number of additional heavy operations. And Lua is a full blown programming language that comes with a lot of functionality that they don’t need for that use case, but still need to account for.
    So the complaint is, that they used Lua instead of using a simpler and constrained language


  • That’s a rather rose-colored view of the game. One thing is certainly true about Spore: It’s absolutely unique in its genre and we haven’t really seen the like since.
    But it certainly had its flaws when it came out. The main one being that the further into the game you got, the more lackluster it felt. With the space exploration endgame feeling rather empty and basically the same every playthrough, with how you developed your creature having very little impact.
    There was also the whole DRM controversy which everyone complained about. The game had to be activated via EAs online servers and you could only activate it five times total. And changing your PCs hardware was seen as a new PC which needed a new activation