Follow-up question - each portafilter is two shots right? So if you end up adding an third shot to a coffee, what do you do with the leftover fourth one?
(Or do you have a smaller, single shot portafilter?)
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Follow-up question - each portafilter is two shots right? So if you end up adding an third shot to a coffee, what do you do with the leftover fourth one?
(Or do you have a smaller, single shot portafilter?)
Yes that’s true! I find that games like that have their own sort of niche, in which players usually know quite a lot about the game (from watching others play it online) before jumping in. And there’s an expectation that they’ll refer to the wiki regularly. These kind of games can’t have a tutorial that covers everything, because there’s way too much to cover.
This is a weird one for me because it often depends on whether I paid for the game. I got the first Fallout game for free (from GOG or something), and when I inevitably became confused by the UI and objective I ended up giving up on it. If I’d bought the game (either today or back when it came out) I definitely would have invested a lot more time into it, and got past that initial hump. Back when PC games came on disc with an instruction guide, reading that was part of the experience. There’s definitely a awkward period around the early 2000s when games were becoming way more complex, but before in-game tutorials were regularly a thing. I find it hard to go back to a lot of those games.
Likewise I played the first hour of Resident Evil HD on my PS4 (free with PS+) and never had the motivation to get into it. After paying for it in a Humble Bundle, I played through the whole thing on Steam and loved it! The fact that I’d paid for it was able to outweigh the fact that the game was quite outdated. I guess I felt like I wanted to get my money’s worth.
Any game from 2005-ish onwards feels ‘modern’ enough that I don’t usually have this problem.
Perhaps
LOOOK AЃ ͱANDS
Yeah I agree with all that! Definitely a bit too much school life stuff near the start. The story starts to get properly interesting around the halfway mark, but also branches out so much that it’s hard to follow. I’d love to see a similar game in this setting, with an equal complex story but told in a more standard way.
Also yeah Megumi’s part kinda sucked. Didn’t ever get interesting.
Thanks for the clarification on those bits!
The texture of the balloons made me think I was looking at meat for a moment
Maybe, though I wonder if there’s a way for voyager to adjust what is displayed
The monster from Sidmouth
So it’s an average of the different isotopes that can be found? That’s interesting, I wonder how they work out that average. Do you have to take samples all over the world?
Thanks for explaining this. So were there many Roman citizens in Britannia, or was it a pretty small ratio of Romans to locals? Did the Roman soldiers give commands to the local elites, who would then tell the locals what to do? And would you say that life changed much for the locals under the new rule?
Oh man, why couldn’t my bolzmann brain construct a better reality?
What do you mean by active listening exactly?
Darken the image and add some candles, and this would be like one of those pre-rendered backgrounds from the early Resident Evil games.
Something like this…
This is just a beach hut on the South coast of the UK - probably somewhere near Bournemouth. They’re pretty common - usually hired out for a day or so, to let you chill out by the sea with some shelter. I imagine buying one of these and renting it out is pretty lucrative.
No way, please tell me that subreddit is satire 😱
Thanks, just laughed out loud at work reading this
That’s interesting to know, thanks! Most coffee shops where I live would probably never get busy enough to use a spare shot. Perhaps they change out to a single shot portafilter, but I’ve never noticed.