• 0 Posts
  • 25 Comments
Joined 1 year ago
cake
Cake day: July 2nd, 2023

help-circle


  • Tried disabling the mail/cal client and see if it still does it in barebones Vivaldi?

    I recently had to disable mail on an instance in a Windows machine. As I had a few accounts on it to test functionality a few weeks ago, I had forgotten about it. It was holding at about 60% cpu the last couple of days and I couldn’t figure it out until I searched the forums for this issue. Solved it for me and I’ll be trying other email clients anyway.



  • It is their prerogative. They (and Arrowhead) fucked up with Helldivers by removing and then retroactively requiring it. By the time I got the game though it was already required for new players again.

    If it means we can cross play to their console I’m fine with it (a feature I wanted). For a single player game it’s annoying but as long as it costs nothing I don’t care anymore.

    I do feel strongly that we need some consumer protections though - and this extends beyond games alone. Any server shutdown (authentication or gameplay affecting) should have a mandatory removal of the requirement or opening of the server to self host. But I digress…








  • I’ve played DF off and on for years. The UI overhaul it had recently makes the game much easier to play, and get into and really enjoy. The learning curve is way softer. Previously, I’d load the game up once or twice a year, build a fort, get to the point where I’d be wiped out and be like, okay, that was fun and then not play it again for months, or years. With the updated UI… I’ve put in 700 hours since it came out.

    It’s still a game where you basically have the wiki on alt-tab, and you still have to google some crap to learn how to do intricate stuff. That said, I also find youtube is much easier to follow along with the new graphics set, so that helps too. TwistedLogic gaming, Blind, and few others have great tutorials on youtube. If you want to watch some fun stories, Kruggsmash and Hoodie Hair put up some fantastic videos as well - and they’ve honestly kind of inspired how I approach playing DF sometimes.

    It’s kind of nice to play, and it scratches the same itch for me that Cities: Skylines used to, wherein I can go “one more thing, need to do one more thing, one more thing, ooh a forgotten beast gotta deal with that, then one more thing” BUT if I have to, I can just hit pause and walk away for a bit, or, if my fort is in a good state with no monsters or armies running around, I can walk away with it running while the dorfs just do their thing for a bit.

    About 8 months ago I finally started using DFHack, which despite the name is really just a collection of really awesome tools, while it has the potential to make the game very easy (and that’s fine too!) it does include many quality of life things if some process is just too tedious. I’d say it’s upped my enjoyment another notch because it’s just so well implemented. When I feel like easy mode, I turn on things like fastdwarf, and when I’m ready to just challenge myself I can turn it off.

    DF is very much a game of play at your own pace. Even without DFHack, if you’re getting overrun by werewolves and goblin armies, just turn the settings for that stuff down or off. But the main thing to remember with this game: Losing is FUN!







  • Growing up we had a walk in shower, the way it was setup there was no way to reach in and not get hit by cold water. Especially a short kid with short arms, you were getting a full blast cold water trying to go “out” of the shower. The tap was the push-pull type and very difficult to modulate so limiting to low pressure trickle was basically a game of russian roulette. The best I could do was hug the wall and let it only get whatever corner of my body I wanted to sacrifice to temporary hypothermia that morning.