Astronomer & video game data scientist with repressed anger

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Joined 1 year ago
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Cake day: June 2nd, 2023

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  • Not explicitly, maybe, but implicitly, absolutely, and in multiple ways:

    • Supporting the system that creates one over the other
    • Having ‘bootstrap’ attitudes about the poor
    • Worrying about property value over utilization
    • Complaining about the homeless rather than the lack of action on housing
    • Voting against people who run on public housing

    In so, so many ways, people say they prefer the latter over the former. Usually just with the caveat that the homeless people also be invisible.






  • 5e is a bad table top game, but that’s part of what’s made it so successful - it’s not treated as a game unto itself anymore, but just some loose guidelines to help generate setpieces, and people like that.

    But also BG3 seems to recognize this and actually fills in the broken or missing game elements, just like everyone’s DM does whenever they come across these gaps. It takes an opinionated approach to implementing the rules, and does so with the confidence of years of building CRPGs.

    It’s an impressive feat.



  • They were never about hardware limitations. Limitations of imagination of the designers, maybe, but we’ve had action games for 35 years now.

    Actions such as ‘press the trigger and your character will shoot a gun’ and ‘press the button and your character will swing their sword’ can now be easily expressed without going through a command system.

    And yet we can’t purge ourselves of the awfulness that is quick-time events. I don’t buy the argument. It’s an attempt to handwave away trends without discussing real causes and effect. If the suggestion here were true, other similar mechanics, such as QTEs, would have been dead a long time ago, not be a core element of a huge number of triple-A titles.