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Joined 2 years ago
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Cake day: June 9th, 2023

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  • I think he addressed that though. Anarchy requires knowledgable participation in small sections of the responsible governance that would normally go to representatives.

    To put it in simple terms, people don’t need to know how to build bridges, but they need to understand they, as with every other person in the village, are each tasked with carrying one boulder to a piling in the river.








  • I’m glad it has a demo because I know a lot of people don’t enjoy characters like that; there’s some great heartfelt conversations once you get to know the characters, but you have to be able to stand 20+ narmy and overly polite banter sequences to get to the moments where each of them surprises you. If you get that far, you usually get invested.

    I REALLY like what they’ve done with the combat in this one. Even on normal, I was losing early boss fights for playing without consideration and using nothing but the enemy’s elemental weakness. I just finished Chapter 1, and I especially liked having moments where half the party was dead, and attacking was actually a good option to give my team a moment to revive each other, thanks to the stun/delay systems.