with the old system it sonetimes happened that a seemingly random companion was selected for important story moments.
but the new system defaulting to the players “main” character is not perfect either obviously.
with the old system it sonetimes happened that a seemingly random companion was selected for important story moments.
but the new system defaulting to the players “main” character is not perfect either obviously.
they changed which character gets priority in dialogue in some patch a while a go.
what normally works is to split your party and park your own character somewhere behind your party.
Had issues like that from time to time, when graphics drivers got borked during the update/did not exist for the new kernel.
solution was allways to either remove the drivers and reinstall them or rollback to an earlier snapshot and wait a week.
what is a hero shooter and what makes it overwatch-style?
I’d think tf2 would be one.
nah, one is never to old to learn stuff.
a tough, but hands-on start would be something like https://www.theodinproject.com/
it’s a free course for web development and their material is really good, so even if you don’t finish it you’ll aquire some good fundamentals about programming.
sadly that does not match your language preferences, but a lot of knowledge tends to transfer or helps to understand different approaches.
you could also try a course like Introduction to CS and Programming or other university/college courses. they are meant for people who start without programming experience.
I’ve got “a full cast production” and Neil is not listed as one of the cast.
i think voice work is done by actors that were part of the amazon series based on the book, i atleast recognize david tennant :D
I am currently listening to Good Omens, Terry Pratchet and Neil Gaiman
Iam sure its great, but i have trouble to actively listen during the evening currently. but that’s a me problem.
Reading
Dracula, Bram Stoker not my first time reading it, so glossing over lines isnt a huge problem, but this book is just comfortably creepy.
agpl does not “steal” sales, but i have to give my users the source code under a gpl compatible license, that includes that they redistirbute the code however they see fit.
that scares many people, but i guess they forget that your game is more than code and the license does not cover assets
sometimes i like that a lot of my work is typical enterprise stuff. nothing gets to prod without some poor soul working through a huge test catalogue on a seperate environment and/or a higher up signs off on it.
it’s also annoying because, you cant “just ship” a small fix or change without someone signing off on it.
sure, if the limitting factor in a case like this would be the speed of computation and not slow IO than implementing the computation in another language would be a viable way to increase performance.
cassete beasts is a pokemon-like game, that wont require to much power.
ember knights is very simmiliar to hades, both are great roguelikes.
doom2, blood, duke nukem 3d etc run with low power consumption.
a hat in time is a 3d jump n run that can ve limitted to 10 watt tdp (maybe less)
pillars of eternity, great game so far, did not play a realtime-with-pause rpg since kotor, but thanks to the auto-pause settings this plays really well. And while i can’t claim to understand whats going on right now, the world seems to be really fleshed out and combats so far where very fun.
brotato, fun take on the vampires survivor formular.
backpack battles, an autobattler, but players don’t draft from a shared pool, so you’ll mostly draft the same builds everytime and don’t care much about the builds you are dacing. not somerhing i’ll continue playing, but it was ok to waste a bit of time, would probably be cool on mobile.
doom2, but i am allways playing doom, so i guess that does not count.
It was written as part of my work.
check your contract, you might not own the code and your organization may have a process to determine how to license something.
to your other questions (IANAL)
no, the solution is not to pay someone to have someone to blame if shit happens.
there are a bus load of people involved on the way from a git repo to actuall stuff running on a machine and everyone in that chain is responsible to have an eye on what stuff they are building/packaging/installing/running and if something seems off, it’s their responsibility to investigate and communicate with each other.
attacks like this will not be solved by paying someone to read source code, because the code in the repo might not be what is going to run on a machine or might look absolutely fine in a vacuum or will be altered by some other part in the chain. and even if you have dedicated code readers, you cant be sure that they are not compromised or that their findings will reach the people running/packaging/depending on the software.
i can’t see how paying someone would have changed anything in this scenario.
this seems to be a long running campaign to get someone into a position where they could introduce malicious code. the only thing different would have been that the bad actor would have been paid by someone.
this is not to say, that people working on foss should not be paid. if anything we need more people actively reviewing code and release artifacts even if they are not a contributor or maintainer of a piece of software.
And no, I have not tested it because I don’t know how I’m actually supposed to do that.
depends on what you backup and how.
if it’s just “dumb” files (videos, music pictures etc.), just retrieve them from your backups and check if you can open the files.
complex stuff? probably try to rebuild the complex stuff from a backup and check if it works as expected and is in the state you expect it to be in. how to do that really depends on the complex stuff.
i’d guess for most people it’s enough to make sure to backup dumb files and configurations, so they can rebuild their stuff rather than being able to restore a complex system in exactly the same state it was in before bad things happened.
when they released they were real time with pause, like the old baldurs gate games.
they added a turn based mode though, in a later patch.
maybe the pathfinder games by owlcat. the pathfinder rules they use are very very simmiliar to d&d 3.5 so, should feel familiar if you enjoyed neverwinter.
they are not super hardware hungry and run without a problem through proton/wine.
i think it was during Swens acceptance speech at the video game awards where he thanked the amazing people at hasbro/wotc who helped to make bg3 a reality only to say how strange/sad it is that almost no one from the first meetings is still at the company in his next sentence.
das beruhigt uns sehr.