Not sure if this fits here…
An OPSEC community would probably say no, so I probably don’t need to ask in those communities. But I’m curious about a (digital) pirate’s perspective on this issue…
I mean, the sources listed here are supposedly “safe” right? But honestly, how much would you trust these “safe” sources?
When doing sensitive tasks like banking or filing taxes, do you:
- Use a different OS on the same machine? (Dualboot)
- Or put the pirated content inside a virtual machine?
- Or just use a completely separate computer?
And since PC is much different than a Smartphone:
- Would the extra sandboxing on Smartphones make pirating games on a Smartphone much safer compared to on a PC? (Not that there are much mobile games worth playing, just curious)
(PC in this context referring to all personal computers, regardless of OS)
And last question:
- Non-installed/non-executable files such as .mp4 .mkv .mp3 .pdf .epub, are mostly safe right? I mean, you are using another program to opening it, not executing a file, there aren’t much attack vectors as long as the video player / ebook viewer is up to date right? (Or am I understanding it wrong?)
I’m running the games in Linux, using Lutris as a launcher with a default configuration that wraps them in a firejail sandbox (for anybody interested, you add firejail as the “command prefix” under Global Options or in the System Options of the game) which amongst other things blocks networking.
In fact I went and figure out how to do all that exactly because I wanted to run pirated games in Linux in a safe way and you can’t just rely on the lower probability of Windows games of having code that tries to determine if it’s being run with Wine and accesses Linux-specific functionality and files if it is.
PS: That firejail stuff also works for Linux native games (it just wraps whatever you’re running to start the game, be it Wine or directly the game Linux binary).