• CptHacke@lemm.ee
    link
    fedilink
    English
    arrow-up
    3
    ·
    15 hours ago

    Some of the very best game sessions I’ve ever had were ones that didn’t use any map whatsoever. It’s nice to have visual aids, of course, but I don’t think it’s always an absolute must-have.

    • orbitz@lemmy.ca
      link
      fedilink
      arrow-up
      1
      ·
      5 hours ago

      I haven’t played in decades, when we did we never had visual aides it was just describing. Okay some visual aides (usually used some dice) to show how the groups were situated but it was usually just the initial setup and we took it from there. Even that was rare though, I sort of wondered how often that happens these days, everyone seems to be talk about maps and such. I thought some of the great part of RPGs was using your imagination for it and the DM(or whichever term) would work with it. That said I can totally understand for more tactical games and this was in D&D 2nd Ed era when it was hard to come by those things unless you paid. The times we played say WoD I don’t think we used that sort of thing once, so game system makes a difference too.

      • CiaranBeaumont@ttrpg.networkOP
        link
        fedilink
        arrow-up
        5
        ·
        12 hours ago

        For reference I mean the 40k TTRPGs like Wrath and Glory and Dark Heresy, not the original wargame.

        The cool thing about them is that you already have miniatures you can use (the classes in WtG are mostly tied to existing unit types in the warhame), and you can tie wargame and TTRPG storylines, but making maps is difficult.