There’s an instant game over via dialogues in the Monastery region. That’s the only one I saw across two playthroughs. There are also two more instant game over sequences you can get by traveling. All three of these are highly telegraphed.
I don’t like dunking on writers new to the gig, but the linked article is a puff piece for some dude with 500 YouTube subscribers and unspecified credits. Not worth the read.
If you kill Gale and ignore the immediate convo about rezzing him, it results in a game over 3 days later.
Let a Vampire feed on you and don’t stop him in the two attempts.
Fuck Around and Find Out with damned Vlaakith, after listening to, watching and reading tons of stuff showing you that the Githyanki are nasty bad news, and several red flag warnings where the game explicitly warns you not to fuck around and find out.
Fail the Insight checks and trust the apprentice druid healer.
Trust the wounded Mind Flayer.
Fuck Around and Find Out with a desperate and angry explosives expert gnome.
The monastery one makes sense if you are going into the game blind, but it makes no sense in the context of knowing what >! going into the prism and then refusing to kill your guardian!< results in. How come not going along in the first situation gets you killed but not going along in the second situation doesn’t? What circumstances have changed?
So you’re telling me the difference in whether or not someone chooses to kill you when there is no question or not of whether they are capable of doing so is a provocation? That ignores the material reality that you are in possession of an artifact that the person has made their main focus and you refuse to give it up peacefully and you are in their territory. Vlaketh has the ability to smite you right there and take the prism but just doesn’t for… reasons? That’s bad writing in my opinion. Either don’t allow Vlaketh to encounter the player at the creche, don’t give her the ability to insta kill the PCs, or make the deadly mistake to march into the heart of the creche against your guardian’s wishes.
I love the game, but it’s not without it’s flaws in the writing and I think this is an example of that.
It’s crystal clear by that point that just killing Tav and party and taking the prism is Plan B, considering they weren’t killed on sight at multiple points upon arriving. As is revealed much later,
spoiler
with the prism out of her control, she’s in a race against Orpheus and the stakes couldn’t be higher for her. If she loses, her empire and likely her existence are forfeit. Killing everyone puts her back at square one, and she may not have time for that. Once provoked, she uses a Wish on the party (hell of a way to go out). Obviously, she’s either already tried that as soon as she lost the prism, or she dares not risk it because Wish is notorious for backfiring. Monkey’s Paw scenarios and all that.
Or maybe Wish was just something fun they wanted to include. 🤷♀️
I experienced an instant game over a couple hours in on my first playthrough on the crashed nautiloid. When I found the wounded mind flayer, I tried to peer into his mind and failed the roll leading to him overpowering me. I became a thrall while Asterion and Shadowheart watched. No option to revive during the cutscene.
There are plenty of warnings against doing that, you chose to ignore them and do it anyway, you paid the consequences (I did it too once XD).
That’s fair game, we were curious to see what happened BUT you can’t say the game is bad just because actions have consequences, not “you” personally, it’s the article saying that, it’s bullshit.
There’s an instant game over via dialogues in the Monastery region. That’s the only one I saw across two playthroughs. There are also two more instant game over sequences you can get by traveling. All three of these are highly telegraphed.
I don’t like dunking on writers new to the gig, but the linked article is a puff piece for some dude with 500 YouTube subscribers and unspecified credits. Not worth the read.
Off the top of my head, in no particular order:
If you kill Gale and ignore the immediate convo about rezzing him, it results in a game over 3 days later.
Let a Vampire feed on you and don’t stop him in the two attempts.
Fuck Around and Find Out with damned Vlaakith, after listening to, watching and reading tons of stuff showing you that the Githyanki are nasty bad news, and several red flag warnings where the game explicitly warns you not to fuck around and find out.
Fail the Insight checks and trust the apprentice druid healer.
Trust the wounded Mind Flayer.
Fuck Around and Find Out with a desperate and angry explosives expert gnome.
The monastery one makes sense if you are going into the game blind, but it makes no sense in the context of knowing what >! going into the prism and then refusing to kill your guardian!< results in. How come not going along in the first situation gets you killed but not going along in the second situation doesn’t? What circumstances have changed?
Refusing to go in doesn’t necessarily get you killed, it just puts you into a fight. We’re talking about the third option, where
spoiler
you’re not only refusing, but you’re also insulting and outright provoking a quasi-god with predictable results.
Spoiler markup is different on Lemmy, by the by.
So you’re telling me the difference in whether or not someone chooses to kill you when there is no question or not of whether they are capable of doing so is a provocation? That ignores the material reality that you are in possession of an artifact that the person has made their main focus and you refuse to give it up peacefully and you are in their territory. Vlaketh has the ability to smite you right there and take the prism but just doesn’t for… reasons? That’s bad writing in my opinion. Either don’t allow Vlaketh to encounter the player at the creche, don’t give her the ability to insta kill the PCs, or make the deadly mistake to march into the heart of the creche against your guardian’s wishes.
I love the game, but it’s not without it’s flaws in the writing and I think this is an example of that.
It’s crystal clear by that point that just killing Tav and party and taking the prism is Plan B, considering they weren’t killed on sight at multiple points upon arriving. As is revealed much later,
spoiler
with the prism out of her control, she’s in a race against Orpheus and the stakes couldn’t be higher for her. If she loses, her empire and likely her existence are forfeit. Killing everyone puts her back at square one, and she may not have time for that. Once provoked, she uses a Wish on the party (hell of a way to go out). Obviously, she’s either already tried that as soon as she lost the prism, or she dares not risk it because Wish is notorious for backfiring. Monkey’s Paw scenarios and all that.
Or maybe Wish was just something fun they wanted to include. 🤷♀️
I remember a few dialogue options that had me thinking, “why did they bother putting that option in the game? Nobody would ever choose that!”
Apparently I misjudged.
Well, to be fair, I only saw any of them because (after saving) I thought “how bad could it be, really?” 😅
I experienced an instant game over a couple hours in on my first playthrough on the crashed nautiloid. When I found the wounded mind flayer, I tried to peer into his mind and failed the roll leading to him overpowering me. I became a thrall while Asterion and Shadowheart watched. No option to revive during the cutscene.
There are plenty of warnings against doing that, you chose to ignore them and do it anyway, you paid the consequences (I did it too once XD).
That’s fair game, we were curious to see what happened BUT you can’t say the game is bad just because actions have consequences, not “you” personally, it’s the article saying that, it’s bullshit.