Song: Love Is A Long RoadArtist: Tom PettyWritten by Thomas Earl Petty and Michael W. CampbellPublished by Universal Music Works on behalf of Wild Gator Musi...
I’m cautiously optimistic. I really hope this isn’t the first GTA game they ruin. I hate that they discarded the additions to GTA V’s single-player in exchange for GTA Online updates, I hope they won’t do that here, even though I did actually enjoy GTA Online too.
IMO almost every GTA has had derivative writing and set ups, but it’s okay because of everything else taking the spotlight. 3 was just Claude doing random missions until one mission lets you get revenge on Catalina and then the game just ends. Vice City is a revenge plot sort of but it’s just Tommy doing random jobs until Sonny’s like “oh you fancy huh?”. SA’s story was just batshit crazy all over the place. 4 IMO had the actual good story and didn’t seem derivative. Niko was a genuinely interesting character. V’s story was just straight forward “criminals finding out who snitched”, satisfying, but a bit scant. I just ask for a serviceable crime plot set in a vibrant and lived in world.
IV was the one I spent the most time on, so that makes sense. But with V it’s not a lack of depth, more a lack of continuity. Of course it’s been so long since I played it I can’t remember any specific examples, I just remember being disappointed, and thinking they spent so much time/money on the physics, they had nothing left for the story …
I’m cautiously optimistic. I really hope this isn’t the first GTA game they ruin. I hate that they discarded the additions to GTA V’s single-player in exchange for GTA Online updates, I hope they won’t do that here, even though I did actually enjoy GTA Online too.
At what point in history did Rockstar release a sub-par game?
I was disappointed by GTAV - yeah graphics were great, huge world and all, but they skimped on the writing.
IMO almost every GTA has had derivative writing and set ups, but it’s okay because of everything else taking the spotlight. 3 was just Claude doing random missions until one mission lets you get revenge on Catalina and then the game just ends. Vice City is a revenge plot sort of but it’s just Tommy doing random jobs until Sonny’s like “oh you fancy huh?”. SA’s story was just batshit crazy all over the place. 4 IMO had the actual good story and didn’t seem derivative. Niko was a genuinely interesting character. V’s story was just straight forward “criminals finding out who snitched”, satisfying, but a bit scant. I just ask for a serviceable crime plot set in a vibrant and lived in world.
IV was the one I spent the most time on, so that makes sense. But with V it’s not a lack of depth, more a lack of continuity. Of course it’s been so long since I played it I can’t remember any specific examples, I just remember being disappointed, and thinking they spent so much time/money on the physics, they had nothing left for the story …