Things like horrible lighting engine, textures that were made by an amateur which lack depth, horrible world generation with lack of the types of layering that MC uses, the requirement to MOD it before it hits feature-for-feature parity, and even then, badly.
The reason why my feedback is vague, is because I would probably write a dozen pages worth of shit. It’s one of those ‘death by a thousand papercuts’ situations. The little things add up to the whole thing just feeling like shit. Movement, acceleration, graphics, world generation, UI elements, the barebones nature of the freshly installed game, textures that repeat HEAVILY, shadow-pop-in, chunk pop-in, fog, I could go on for days.
Minetest suffers from the same thing most open source projects suffer from; it’s “good enough” for a programmer to enjoy.
It just doesn’t have the polish to compare to the real thing.
Great you can add mods, but there are a million little ‘attention to detail’ things that don’t exist, or won’t exist.
It isn’t suppose to be Minecraft. It is a separate game engine with lots of games and mods
As a game dev, I have to say this kind of criticism is too vague to be of any use
Things like horrible lighting engine, textures that were made by an amateur which lack depth, horrible world generation with lack of the types of layering that MC uses, the requirement to MOD it before it hits feature-for-feature parity, and even then, badly.
The reason why my feedback is vague, is because I would probably write a dozen pages worth of shit. It’s one of those ‘death by a thousand papercuts’ situations. The little things add up to the whole thing just feeling like shit. Movement, acceleration, graphics, world generation, UI elements, the barebones nature of the freshly installed game, textures that repeat HEAVILY, shadow-pop-in, chunk pop-in, fog, I could go on for days.
Then don’t play it then? This is a Minetest community.