• e-ratic@kbin.social
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    9 months ago

    Genuine question (I haven’t played it): If it’s a co-op PvE game, what reason could there be for not having the option of client-side hosting? You wouldn’t need to have a queue and have lower requirements for server maintenance. You could play on official servers or community servers.

    • Chozo@kbin.social
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      9 months ago

      Because it’s a live service game and has GMs who adjust in-game events in real time. Everybody is playing in the same world, which requires everyone on one server. The world and story adjust based on what all players accomplish.

      • SkyezOpen@lemmy.world
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        9 months ago

        That’s pretty fuckin nifty. Wave shooters aren’t really my thing, I burned out on L4D and DRG pretty quick, but this one will probably have some future consideration. Love the armor as well, big destiny vibes.

    • gravitas_deficiency@sh.itjust.works
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      9 months ago

      Because it’s both tactical and strategic co-op. That’s part of why a lot of people like it - if you’re playing the game, you’re helping the fight.

    • ampersandrew@kbin.social
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      9 months ago

      Because if you have to play on their servers, they have more opportunities to upsell you on microtransactions.

      • yeather@lemmy.ca
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        9 months ago

        This is Socialist Robot propaganda! You have been reported to my local ministry of truth office scum.

    • verysoft@kbin.social
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      9 months ago

      I refuse to buy co-op games that have the online requirement/live service bullshit. It’s only done to sell you battle passes and shit.

      • yeather@lemmy.ca
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        9 months ago

        This is Socialist Robot propaganda! You have been reported to my local ministry of truth office scum.