Genuine question (I haven’t played it): If it’s a co-op PvE game, what reason could there be for not having the option of client-side hosting? You wouldn’t need to have a queue and have lower requirements for server maintenance. You could play on official servers or community servers.
Because it’s a live service game and has GMs who adjust in-game events in real time. Everybody is playing in the same world, which requires everyone on one server. The world and story adjust based on what all players accomplish.
That’s pretty fuckin nifty. Wave shooters aren’t really my thing, I burned out on L4D and DRG pretty quick, but this one will probably have some future consideration. Love the armor as well, big destiny vibes.
Genuine question (I haven’t played it): If it’s a co-op PvE game, what reason could there be for not having the option of client-side hosting? You wouldn’t need to have a queue and have lower requirements for server maintenance. You could play on official servers or community servers.
Because it’s a live service game and has GMs who adjust in-game events in real time. Everybody is playing in the same world, which requires everyone on one server. The world and story adjust based on what all players accomplish.
That’s pretty fuckin nifty. Wave shooters aren’t really my thing, I burned out on L4D and DRG pretty quick, but this one will probably have some future consideration. Love the armor as well, big destiny vibes.
Because it’s both tactical and strategic co-op. That’s part of why a lot of people like it - if you’re playing the game, you’re helping the fight.
Because if you have to play on their servers, they have more opportunities to upsell you on microtransactions.
This is Socialist Robot propaganda! You have been reported to my local ministry of truth office scum.
I refuse to buy co-op games that have the online requirement/live service bullshit. It’s only done to sell you battle passes and shit.
This is Socialist Robot propaganda! You have been reported to my local ministry of truth office scum.