• tal@lemmy.today
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        6 days ago

        I didn’t hate it, but it just wasn’t Fallout: New Vegas, and I walked away a little disappointed after hoping for a new Fallout-like game.

        Some of the major elements from Fallout just weren’t there:

        • Fallout provided neat perks/traits that substantially-impacted how one played; that’s a signature part of the series. The great bulk of the perks in The Outer Worlds were things like small percentage increases. They didn’t have a significant impact on how the game played out.

        • The weapons didn’t “feel” very different other than across classes, with the exception of the “science weapons”, so there wasn’t a lot of variety in gunplay over the course of a game.

        • While the world was open in that one could technically always backtrack, there wasn’t much reason to do so.

        • Most of the content was in “cities”. Yeah, sure, there was wilderness, and maybe that added a sense of scale, but it was mostly just filler between cities. If you’re wandering around in Fallout: New Vegas or Fallout 4, there was interesting content all over to just stumble into. One only really got that in cities.

        • Not a lot by way of meaningful, world-affecting decisions. Okay, you can also criticize Fallout 4 on these grounds, but if you were hoping for a Fallout: New Vegas

        There were some things that I did like. In particular:

        • It was pretty stable and bug-free. The Fallout series has had entrants from a number of teams, but one consistent element has been a lot of bugs at release.
      • NOT_RICK@lemmy.world
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        6 days ago

        Same. Definitely had its limitations but it was decent fun. Figure if they can pull that off on a shoestring budget they can make a great fantasy rpg