The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 2 days agoThe audacity!lemmy.worldimagemessage-square95fedilinkarrow-up1628arrow-down19
arrow-up1619arrow-down1imageThe audacity!lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 2 days agomessage-square95fedilink
minus-squareSkaveRat@discuss.tchncs.delinkfedilinkEnglisharrow-up22·2 days agowhatever you do, don’t look into its code. It’s basically a single lua file with more if/else/switch nesting than god intended (unless it was refactored in the last couple months)
minus-squareJackbyDev@programming.devlinkfedilinkEnglisharrow-up23·1 day agoWhy not? On the same way you don’t need amazing art to make a fun game, you don’t need amazing code either. If the game is fun then it’s a success.
minus-squareSkaveRat@discuss.tchncs.delinkfedilinkEnglisharrow-up8·1 day agoagreed, but not the point I was making
minus-squarehypnicjerk@lemmy.worldlinkfedilinkEnglisharrow-up5·19 hours agobalatro: oh dear, oh dear. gorgeous. yandere simulator: you fucking donkey.
minus-squarefrayedpickles@lemmy.cafelinkfedilinkEnglisharrow-up5·1 day agoYeah a lot of games have shit code and always have. Real time strategy “ai” is especially egregious if I remember right.
minus-squaredual_sport_dork 🐧🗡️@lemmy.worldlinkfedilinkEnglisharrow-up13·1 day agoApparently Undertale works this way as well. All of its dialog is one massive switch statement.
minus-squareSynopsisTantilize@lemm.eelinkfedilinkEnglisharrow-up1·1 day agoI remember reading undertales code is nightmare fuel.
whatever you do, don’t look into its code.
It’s basically a single lua file with more if/else/switch nesting than god intended
(unless it was refactored in the last couple months)
Why not? On the same way you don’t need amazing art to make a fun game, you don’t need amazing code either. If the game is fun then it’s a success.
agreed, but not the point I was making
balatro: oh dear, oh dear. gorgeous.
yandere simulator: you fucking donkey.
If it works it works.
Yeah a lot of games have shit code and always have. Real time strategy “ai” is especially egregious if I remember right.
Apparently Undertale works this way as well. All of its dialog is one massive switch statement.
I remember reading undertales code is nightmare fuel.