• Skua@kbin.earth
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    27 days ago

    Definitely. Shield is already an incredibly useful spell, but with no dedicated frontliners (and I do think that someone running a bladesinger would be rather against the spirit of this idea) you’re gonna need to preserve every hit point you’ve got, so everyone better be grabbing that. If you’re all already agreeing to stick to just two classes, or maybe three if you include warlocks, then the meta-strategising is already in the room. Plus you’ve likely got at least a couple of high-int wizards who can very justifiably be obsessive planners in-character.

    All that said, I have run 5E games with some very unbalanced parties and it has geeeeenerally worked out fine anyway. It was funny when six players showed up and the highest charisma score between them was 12. They just had to get creative in social challenges.

    • ShinkanTrain@lemmy.ml
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      27 days ago

      and I do think that someone running a bladesinger would be rather against the spirit of this idea

      Fine, I’ll pick War Mage

      • AngryCommieKender@lemmy.world
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        26 days ago

        Or a summoner. Monster Summoning spells are crazy useful for flanking or meat shields.

        Oh and someone has to have Improved Familiar to have a pseudo dragon familiar so that they can get flanking damage from “themselves.”

    • makeshiftreaper@lemmy.world
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      27 days ago

      It also depends on strict you are about the rule. A divine soul sorcerer/celestial warlock comes with minor healing. I’d also want the team to have familiars and summons to try to eat some damage until you get the really good crowd control effects