That’s what I’ve heard. but also, the frequency of electricity in the USA is 60 Hz because Tesla found after experimentation that that’s the frequency where you don’t notice a lightbulb flickering anymore. Since the lightbulb flickers 120 times per second at 60 Hz, you could assume that a lower framerate than 120 fps is noticable.
Our eyes and brains don’t perceive still images or movement in the same way as a computer. There is no simple analogy between our perception and computer graphics.
I’ve read that some things can be perceived at 1000 fps. IIRC, it was a single white frame shown for 1ms between black frames. Of course most things you won’t be able to perceive at that speed, but it certainly isn’t as simple as 30 fps!
Technically yes, but the more fluid the video is 8n the first place, the fewer gaps your brain has to fill in. On 30 fps you can see the moving image just fine, but your brain is always assembling the pieces and ignoring the gaps. The higher framerates reduce the number of gaps and makes a surprising difference in how smooth something looks in motion.
Also most monitors only go up to 60fps, and even if you have a fancy monitor that does, your OS probably doesn’t bother to go higher than 60 anyways. Even if the game itself says the fps is higher, it just doesn’t know that your pc/monitor isnt actually bothering to render all the frames…
Windows will do whatever frame rate the EDID reports the display as being capable of. It won’t do it by default, but it’s just a simple change in the settings application.
Macs support higher than 60 Hz displays these days, with some of the laptops even having a built-in one. They call it by some stupid marketing name, but it’s a 120 Hz display.
Linux requires more tinkering with modelines and is complicated by the fact that you might either be running X or Wayland, but it’s supported as well.
Can’t your eye only see like 30 frames per second in the center?
No. Iirc around 200hz is where you get diminishing returns.
That’s what I’ve heard. but also, the frequency of electricity in the USA is 60 Hz because Tesla found after experimentation that that’s the frequency where you don’t notice a lightbulb flickering anymore. Since the lightbulb flickers 120 times per second at 60 Hz, you could assume that a lower framerate than 120 fps is noticable.
Our eyes and brains don’t perceive still images or movement in the same way as a computer. There is no simple analogy between our perception and computer graphics.
I’ve read that some things can be perceived at 1000 fps. IIRC, it was a single white frame shown for 1ms between black frames. Of course most things you won’t be able to perceive at that speed, but it certainly isn’t as simple as 30 fps!
Technically yes, but the more fluid the video is 8n the first place, the fewer gaps your brain has to fill in. On 30 fps you can see the moving image just fine, but your brain is always assembling the pieces and ignoring the gaps. The higher framerates reduce the number of gaps and makes a surprising difference in how smooth something looks in motion.
So you just explained why it’s actually a no.
Also most monitors only go up to 60fps, and even if you have a fancy monitor that does, your OS probably doesn’t bother to go higher than 60 anyways. Even if the game itself says the fps is higher, it just doesn’t know that your pc/monitor isnt actually bothering to render all the frames…
my man, just because you’ve never seen the refresh rate option in the monitor settings doesn’t mean it hasn’t been there since basically forever
This is blatantly false.
Windows will do whatever frame rate the EDID reports the display as being capable of. It won’t do it by default, but it’s just a simple change in the settings application.
Macs support higher than 60 Hz displays these days, with some of the laptops even having a built-in one. They call it by some stupid marketing name, but it’s a 120 Hz display.
Linux requires more tinkering with modelines and is complicated by the fact that you might either be running X or Wayland, but it’s supported as well.
That was true before high framerate monitors were a thing, which was around 10+ years ago…
no it wasn’t true back then either, CRTs have been doing 100hz and more decades ago and it was very much supported by OSes and games