The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 2 months agoHow hard could it be?lemmy.worldimagemessage-square171fedilinkarrow-up11.38Karrow-down115
arrow-up11.36Karrow-down1imageHow hard could it be?lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 2 months agomessage-square171fedilink
minus-square__dev@lemmy.worldlinkfedilinkEnglisharrow-up12·2 months agoThat’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.
That’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.