nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agoA bug with Starfield's item system makes your game more likely to crash the longer you play itwww.techradar.comexternal-linkmessage-square21fedilinkarrow-up1132arrow-down13
arrow-up1129arrow-down1external-linkA bug with Starfield's item system makes your game more likely to crash the longer you play itwww.techradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agomessage-square21fedilink
minus-squareInfynis@midwest.sociallinkfedilinkEnglisharrow-up18·11 months agoDidn’t Oblivion secretly reboot the Xbox during long loading screens?
minus-squarePotatos_are_not_friends@lemmy.worldlinkfedilinkEnglisharrow-up19·11 months agoThat was actually a smart hack, because Xbox had limited memory. If you wanted to make a comparison, it would the Morrowind bug that if you did specific things in hour 15, it’ll definitely cause your game to crash in hour 120.
minus-squareWarmSoda@lemm.eelinkfedilinkEnglisharrow-up10arrow-down1·edit-211 months agoThat was Morrowind. Pretty clever, actually.
minus-squareTheCrispyDud@kbin.sociallinkfedilinkarrow-up8·11 months agoNo idea but the GOTY edition for Morrowind on the Xbox somehow had an auto saver that kicked in right before a crash.
minus-squareRachelRodent@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up4·11 months agothat was morrowind
Didn’t Oblivion secretly reboot the Xbox during long loading screens?
That was actually a smart hack, because Xbox had limited memory.
If you wanted to make a comparison, it would the Morrowind bug that if you did specific things in hour 15, it’ll definitely cause your game to crash in hour 120.
That was Morrowind. Pretty clever, actually.
No idea but the GOTY edition for Morrowind on the Xbox somehow had an auto saver that kicked in right before a crash.
that was morrowind