On this playthrough I’ve decided to just wander around Watson a bit before the heist and keep finding streets I’ve never seen before, even on previous playthroughs where I walked everywhere. This particular street is practically subteranian and its a shame most of the content takes place at surface level or in the main streets when there are great environments like this hidden around the place where most players will never see them.
You can really tell the game is basically a map demo. 90% of the map is done but only like 10% of the original quests and gameplay have been implemented vs their initial vision.
Not that it’s not a fully featured game comparable to other AAA titles at this point.
But still, for me the game plays like reading an essay where 90% of the text is missing.
Maybe with Cyberpunk 3 they’ll be finally able to fully realize their vision without constraints. It sure as hell won’t be true for Cyberpunk 2.