Dragon Age: The Veilguard has received numerous criticisms since its full unveiling a few months ago. These criticisms have taken aim at the game’s new art style, its writing, its character design, it abandoning player world states, and generally how unfamiliar it feels in comparison to its legacy. It has also been engulfed by the […]
Simplicity to access the content is important, but I’d argue just as important is they’ve tried to make the games simple and appealing to everyone, and they end up not really appealing to anyone. Make an interesting game for the people that want it. Don’t make a game no one wants.
It genuinely feels like the notion of a pure triple AAA RPG is slowly being torn down by publishers chasing the wide audience of action game fans who will ultimately not care that much for the end product.
Dragon Age’s drop in reputation had nothing to do with launchers, given many if not most players were on console.
“Simplicity” is arguably what killed it, because they had an excellent formula with Origins, and “simplified” it to the point it lost its identity as a true RPG.
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Simplicity to access the content is important, but I’d argue just as important is they’ve tried to make the games simple and appealing to everyone, and they end up not really appealing to anyone. Make an interesting game for the people that want it. Don’t make a game no one wants.
It genuinely feels like the notion of a pure triple AAA RPG is slowly being torn down by publishers chasing the wide audience of action game fans who will ultimately not care that much for the end product.
Jack of all trades, master of none.
Dragon Age’s drop in reputation had nothing to do with launchers, given many if not most players were on console.
“Simplicity” is arguably what killed it, because they had an excellent formula with Origins, and “simplified” it to the point it lost its identity as a true RPG.