No idea what to make of this. Feels really random, but I guess we knew that Darkest Dungeon 2 didn’t do as well as they wanted it to.

  • ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    17
    ·
    2 months ago

    Maybe it didn’t do as well as they’d hoped, but back of the napkin guesstimates sure make it hard to believe DD2 wasn’t profitable.

    • mosiacmango@lemm.ee
      link
      fedilink
      English
      arrow-up
      14
      ·
      2 months ago

      I read it more like they did well, but after a decade making the same game in a couple of iterations, they just want to be done. So sell the company, make 10x what you could running it, and just head on out.

    • Jaderick@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 months ago

      I played it in alpha (?) when it first came out and it was alright. I played it for like 3 hours, but never felt a desire to revisit it.

      • warm@kbin.earth
        link
        fedilink
        arrow-up
        14
        ·
        2 months ago

        Darkest Dungeon was just one of them titles that isn’t that suited for a sequel.

        • Whitebrow@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          2 months ago

          I agree with the sentiment and it’s weird that it can be applied to quite a few recent games, frostpunk 2 comes to mind as the latest one of these

          • warm@kbin.earth
            link
            fedilink
            arrow-up
            3
            ·
            2 months ago

            It’s an attempt at piggybacking off the success of the first game, but they don’t take the time to understand why it was successful and if a sequel is needed. I’d love to see devs try something new when they find success instead of just pumping out a number 2.