Most if not all of these clips were already in the developer deep dive, but this is a shorter more digestible video - without the distraction of voice overs.

It’s so cool seeing all these familiar locations in their new visual splendour.

  • ssm@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    4
    ·
    3 months ago

    This is probably the first time I’ve felt any sort of “hype” for a game release in over a decade. That being said, I’m still not preordering.

    • Coelacanth@feddit.nuOP
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      3 months ago

      I haven’t preordered yet, but given what the studio has been through I’ve considered it as an almost donation.

  • Rade0nfighter@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    1
    ·
    3 months ago

    Please look that good on a steam deck Please look that good on a steam deck Please look that good on a steam deck

    • givesomefucks@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      3 months ago

      A lot of why it looks so good is unreal 5, which frankly at this point is pretty fucking unreal…

      Black Myth Wukong is also Unreal 5, and has a benchmark tool on steam of just floating through the country side. I ran it maxed out and again with min settings to see the difference, and min settings is still awesome.

      What I’m getting at is you can probably run Wukong’s benchmark on Steam deck and get a general idea how Stalker 2 will look.