True, but I was thinking more in a dungeon, where a simple door, can block them (or make them take a completely different, unique route. Also note that invisible creatures still need to make Stealth checks, usually more than one.
Invisible creatures are heavily obscured, so out of hearing range they automatically pass stealth checks. And if they’re magically flying they probably aren’t making any noise either. Maybe smell???
If I was more experienced as a DM I’d have required the familiar to wear something that has a risk of causing noise, when the player made the character.
Since I’m a fairly inexpirenced DM, we’re using a premade campaign, without many traditional dungeons-crawl type dungeons (I personally dislike dungeons-crawl dungeons), and I’m afraid to substantially change the ones that came with the it.
I’m hoping that when I make my own campaign, I can work these problems out since I’d feel more in control of the environment.
For reference Invisibility would make you invisible, but you still can be detected by sound, smells, tracks, etc. it’s not an instant win, for stealth. As such, you get advantage on Stealth checks.
Spell aside, have you considered other game systems? Something that doesn’t use dungeons? There are many around, some are more RP oriented, some more base building/strategy oriented, and so on. I say this because a dungeon crawl is a classic experience for D&D, I mean it’s right in the name.
Small invisible flying familiars can make it pretty damn far without being detected.
True, but I was thinking more in a dungeon, where a simple door, can block them (or make them take a completely different, unique route. Also note that invisible creatures still need to make Stealth checks, usually more than one.
Invisible creatures are heavily obscured, so out of hearing range they automatically pass stealth checks. And if they’re magically flying they probably aren’t making any noise either. Maybe smell??? If I was more experienced as a DM I’d have required the familiar to wear something that has a risk of causing noise, when the player made the character.
Since I’m a fairly inexpirenced DM, we’re using a premade campaign, without many traditional dungeons-crawl type dungeons (I personally dislike dungeons-crawl dungeons), and I’m afraid to substantially change the ones that came with the it.
I’m hoping that when I make my own campaign, I can work these problems out since I’d feel more in control of the environment.
For reference Invisibility would make you invisible, but you still can be detected by sound, smells, tracks, etc. it’s not an instant win, for stealth. As such, you get advantage on Stealth checks.
Spell aside, have you considered other game systems? Something that doesn’t use dungeons? There are many around, some are more RP oriented, some more base building/strategy oriented, and so on. I say this because a dungeon crawl is a classic experience for D&D, I mean it’s right in the name.