I had the chance to play Flight Of Nova (https://flight-of-nova.com/) for the first time today. This was on my wishlist for quite some time now. Dived in blind and had no idea what to expect. 3 tutorial missions later: Oh boy… this is hard. I can see myself sinking many hours in this.

Anyway, as usual, my focus is on interfacing with my home cockpit (or simpit) and while there is no ship telemetry [yet?] I was able to get it running just fine via Proton and with my DIY headtracker using OpenTrack. Hats off, seldom that I see a game that detects my joystick just fine, has great ingame calibration, offers me a windowed mode and a bunch of ultra width resolutions without having to resort to hacking config files or use gamescope to resize it ❤️

Head tracking is, as usual, TrackIR only so far (I guess the native Linux PC version does not have UDP in place here but I couldn’t check due Steam refusing to download another version today). Anyway, you can see me fooling around with the buttons and do an A+ crash landing in the end – sunny side up 😆 Not too shabby considering that this was my 3rd landing at all.

  • Excrubulent@slrpnk.net
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    18 days ago

    Nice, I love this game. That proximity warning takes into account closing speed and distance and it sounds when you’re really close to a suicide burn. When you hear it it’s time to push the throttle to the firewall until you stop hearing it, then you can ease off a little bit.

    I have an orbital rendezvous tutorial I’ve been meaning to make, because they have very limited instrumentation for it. I should get to that. I have also been meaning to join peertube, I need to get onto that too.

      • Excrubulent@slrpnk.net
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        14 days ago

        It’s next on my list after a repair video I’m making. I’ve stopped making them for months and I’m going to restart and my plan is to put videos up early on peertube, then schedule them for release on youtube. I’ll let you know when I do :)