From the opinion piece:

Last year, I pointed out how many big publishers came crawlin’ back to Steam after trying their own things: EA, Activision, Microsoft. This year, for the first time ever, two Blizzard games released on Steam: Overwatch and Diablo 4.

  • stolid_agnostic@lemmy.ml
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    1 year ago

    They were the company who had people who recognized that they already did all of their ideas and their best bet was to get out of the way for the next generation of developers. The other studios are apparently run by narcissists who still think they are at the top of their game. The world could learn a big lesson from Valve.

    • Copernican@lemmy.world
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      1 year ago

      It’s not narcissism. It is a rational decision with major upside if you can pull off building your own storefront and launcher. If you can stop paying steam 30 percent of every sale, and have direct access to the user for data collection and targeted advertising, you try to execute. There is a ton of upside for Epic, EA, or Ubisoft to go direct to consumer and not have a middle man (and possibly be the middle man for others).

      • stolid_agnostic@lemmy.ml
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        1 year ago

        I’m referring to the young Gen X and elderly Millennials who still run the industry and still think that everything should be full of micro transactions, huge bugs, and DLC with no content. I’m referring to the people who are scared of Baldurs Gate III and claim that nobody can reach that standard. They are still thinking of games as they were 15 years ago but the world has moved on.

        • Copernican@lemmy.world
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          1 year ago

          So much contradiction and ageism in this comment. Older people are the problem thinking of games they were 15 years ago, but also aggressively pushing micro transactions that a pretty new for non mobile games in the past 10 years.

          • stolid_agnostic@lemmy.ml
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            1 year ago

            That’s literally my argument. That’s literally what I’m saying. This is not a boomer problem, it’s a problem with those that came after. The world is ready to move on but the industry insiders aren’t.

            Older millennials got in and reinvented the world. Time to let the zoomers do the same.

            See also CD Project Rekt saying that they don’t want to be bought up because they are about to become big again.

            • Copernican@lemmy.world
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              1 year ago

              What are you talking about. Millennials are just now turning 40 years old. Gen X is the age of the major CEO’s and leaders in the industry. How do millenials “get out of the way” when they finally are hitting mid career where they have a say?

              • stolid_agnostic@lemmy.ml
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                1 year ago

                I specifically said younger gen x and older millennials. When the millennials got in, they had great new ideas that changed the world. Now they are out of touch and holding back the industry. Just look at Bethesda and EA s examples of this.

                All I’m really trying to say is that when you run out of ideas, get out of the way of those who still have them.

                • Copernican@lemmy.world
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                  1 year ago

                  So your years of relevance are supposed to be 22 to 35 years old… What do people do with the last 30 years of their work like before they retire? I don’t think you understand how careers work. And ideas don’t just magically stop after you turn 30.

                  • stolid_agnostic@lemmy.ml
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                    1 year ago

                    These questions are irrelevant. The gaming industry is stagnant and that is because those in charge are it if ideas. Can we drop the whataboutism and move on with life?

                    BTW I speak as someone of roughly 30 years of experience working in tech. I now work at a university have student teams. I recognize the future when I see it. Everyone is a pretty much a dinosaur compared to Gen Z and Alpha.

                    Returning to my actual point: Valve is a great example of a company that put out its ideas then made way for new ones.